2014-07-15, 05:19 AM
Takebacker Wrote:In terms of what? Mechanics? Gameplay? In terms of confirmed mechanics changes that we know of, smash4 has A LOT less hitstun than 64, meaning the time after being hit by something where you can't attack or do anything is reduced. One of the biggest changes is air dodging though. Shielding in the air causes you to dodge and have invincibility frames. In melee, you could move yourself in any direction while dodging which allowed for wavedashing/wavelanding and for some characters, better recovery. In brawl, you couldn't move in any direction after an air dodge, which is how it is in smash4. However in brawl, if you air dodged and hit the ground, you could hit the shield button up to 10 frames before you hit the ground then you will power shield and be able to escape attacks easy mode. In smash4, if you air dodge and hit the ground, there is landing lag, meaning you can't spam it and expect to not be hit.
The only differences between WiiU and 3DS smash is A) stage selections B) game modes (smash run is 3DS only for example) and C) the console it is played on. Everything else is exactly the same if i remember correctly.
Melee has A LOT less hitstun than 64 too. Comparing any game to 64 is silly. Not to mention, comparing any smash game to another is plain silly. Let's face the facts, every single smash game is completely different from the other one. Comparing them would be somewhat meaningless because the amount of differences is too high. Also every game has landing lag but you would reduce it through the use of L-cancelling. We don't know how the final game is going to be with respect to this and chances are we're never going to know until the Wii U release. The 3DS and Wii U versions already feel "different" as-of the E3 build so chances are they might (or might not) end up feeling different upon release too.

