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Super Smash Bros. Wii U and 3DS Discussion
Takebacker Wrote:In terms of what? Mechanics? Gameplay? In terms of confirmed mechanics changes that we know of, smash4 has A LOT less hitstun than 64, meaning the time after being hit by something where you can't attack or do anything is reduced. One of the biggest changes is air dodging though. Shielding in the air causes you to dodge and have invincibility frames. In melee, you could move yourself in any direction while dodging which allowed for wavedashing/wavelanding and for some characters, better recovery. In brawl, you couldn't move in any direction after an air dodge, which is how it is in smash4. However in brawl, if you air dodged and hit the ground, you could hit the shield button up to 10 frames before you hit the ground then you will power shield and be able to escape attacks easy mode. In smash4, if you air dodge and hit the ground, there is landing lag, meaning you can't spam it and expect to not be hit.

The only differences between WiiU and 3DS smash is A) stage selections B) game modes (smash run is 3DS only for example) and C) the console it is played on. Everything else is exactly the same if i remember correctly.

You forgot one detail. From Melee and onwards, there's also a side B special attack for all characters. Not that important, but a bit more variety.
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Super Smash Bros. Wii U and 3DS Discussion - by Alloy - 2014-07-14, 09:18 PM

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