2014-07-11, 06:40 AM
It was a fairly common complaint that Arrow Blaster simply took too long to set up and had a limited range/arc.
It was pretty obvious Orbital Flame was way too fucking strong, don't know how that got out of Tespia. In case people don't know:
Orbital Flame IV had a delay of 210ms which could be cut by booster down to 180ms at speed cap. You could fire up to 4 Orbs at once so I'm not sure if it was possible to purely spam the skill the entire time because of how long it took for an Orb to return to you, but I think it barely works. If it doesn't, the loss is very small, on the order of one attack at most. Each time an orb hits, it does 3 hits at 330%. The orb travels forward 500px then comes back and deals another set of hits. So a single Orbital Flame deals 330%x6.
Orbital Flame - Split Attack reduces the damage to 280% and increases hits by 1 so
280%x4x2/0.18 = 12,444%/s unbuffed. Not obvious at all that it's too strong.
It was pretty obvious Orbital Flame was way too fucking strong, don't know how that got out of Tespia. In case people don't know:
Orbital Flame IV had a delay of 210ms which could be cut by booster down to 180ms at speed cap. You could fire up to 4 Orbs at once so I'm not sure if it was possible to purely spam the skill the entire time because of how long it took for an Orb to return to you, but I think it barely works. If it doesn't, the loss is very small, on the order of one attack at most. Each time an orb hits, it does 3 hits at 330%. The orb travels forward 500px then comes back and deals another set of hits. So a single Orbital Flame deals 330%x6.
Orbital Flame - Split Attack reduces the damage to 280% and increases hits by 1 so
280%x4x2/0.18 = 12,444%/s unbuffed. Not obvious at all that it's too strong.

