2014-07-10, 05:47 PM
EMSKakaoTalk Wrote:The only conclusion I can draw from your argument is, power-creeping.
time to go full khainiwest here
Quote:You keep telling me how friggin awesome JT's chart is, thank you so much I don't know how I can show my gratitude.you're welcome
Quote:You did ask me to refer to JoeTang's DPM(or is his DPS?) chart and now you are giving me some flaws of all the DPM chart.if you're going to use flawed information at least use the better source
Quote:Of course DPM chart is not a very reliable source to refer to as it is not a true reflection of the real bossing situation. The chart lacks practicality by a lot and the figures (or rather %s) don't mean a lot.
I am aware that if you take an example of wind breaker & marksman, marksman can use 2~3 lines of %pdr at its max and use the rest of the lines on %bossdmg/%att whereas windbreaker needs 4~5 lines of pdr% to make sure you don't lose dmg in some endgame bosses, which means that windbreaker gets a smaller number of %boss/%att compared to marksman, so thanks for reminding me how some DPM charts are not so reliable as those of JT.
good, then you should be able to see why the next point is important
Quote:I love how make a hasty generalisation and assume that this person lacks knowledge of DPM chart solely because he posted this chart from insoya and the table is worse than that of JT. Quite a logical fallacy aye?i'm not saying he lacks knowledge, i'm saying his chart is useless because it shows a single point, it doesn't show a tendency, if a class starts getting stronger and stronger as you add potential percentages, that means that it takes more use of it's base stats which mean that it probably is better or will at some point, surpass the other, dark knights and paladins are two such classes. at a starting point they're worse than heroes, period, however they benefit more from equips and potentials until they reach the point where they surpass the heroes, in the case of paladin it's not even those, the only way they surpass heroes is by using void elemental.
his chart doesn't show any of that
Quote:If you compare just those three warrior classes you might be able to make a cunningly manipulated point like that but if you look at a bigger picture, all three warriors are insanely overpowered compared to other classes and I don't know what on earth you are seriously on about.
all three warriors you say, yet where is the hero nerf then?
Quote:As you mention work'n'reward concept, if you spend an okay period of time, you can obtain 50% buff duration and/or good enough equipment to attempt those endgame boss contents in which void elemental becomes a huge advantage. With this idea, paladins and dark knights can be seen damn overpowered.
so they should reward the extra work with... nothing? is that what you say? because if you look around getting 50% buff duration is pretty darn difficult, the circulating thread and the many threads everywhere are good proof of that.
Quote:Not to mention, both classes' utility and survivability overwhelms those of other classes (not talking about just heroes but also the 30 or a bit more other classes existing in maplestory) so I can't really see how you are complaining.
i'd like to know what utility dark knights provide, they have better survivability indeed thanks to drain but that's it, hyper body is, as i mentioned, useless. you don't need it for easy bosses, and hard bosses deal %hp anyways. it also makes drain skills less effective
Quote:What kind of messed up thing is this? got bind, you don't die by 1 hit ko skills, can revive others, got healing skill, got nice mobbing skill, got nice status resist, ANDDDD got nice damage.
most of this only applies to pallies. DrK got the healing skills too, all three classes have nice mobbers (pally's better) all three classes have nice status resist (pallies better) and all classes have nice damage one way or another, heroes have nice damage that falls off with boss power creep, DrK have meh damage that becomes good damage as gungnir uptime is increased, and pallies have blergh damage which becomes good when fighting bosses vulnerable to void elemental
Quote:Just admit the fact that paladins and dark knights were (well more like "still are overpowered" as this is just KMS tespia) insanely overpowered...
no, paladins indeed have it too good because they can do everything, but this nerf is beyond that and drops them as support again (at least this time they can actually support with the other skills) but dark knights then become absolutely useless besides "hurr durr i can die once every 6 minutes, bring a hero instead"

