KMST 1.2.508 - Skill Changes and General Enhancements
#95
EMSKakaoTalk Wrote:You are being VERY rude.

I know what the table is talking about, and the DPM table being posted there is checked by a number of people multiple times, and if it happens that there is an inaccuracy associated with the table, an immediate alteration is made.

The table I copied and pasted is made by the person who is the most recognised as a person making the most accurate DPM table in insoya.

If you want to know the assumptions used for the table (like %bossdmg/%pdr/%buff duration, etc) I could ask the guy who made the table.

The guy normally includes and shows the assumptions utilised for the table but this time he didn't seem to have done it.

If you want to know the assumptions used for the DPM table I could ask for it on that website (oh well if you talk like this there's really no reason for me to bother doing it).

Hey you say heroes and dark knights outdmg paladins easily in bosses that do not resist physical element right. Excuse me most of the bosses in-game now resist physical element.

H.Mag, CRA, Empress resist physical element. If you say DAMN MAN ZAKUM DOESNT RESIST SO PALADIN NOT OP then I really don't know what to say.

In addition, "also insoya DrK and pallies had been screaming for a buff for -YEARS- because of how terrible both classes were in the past, with heroes sitting at the top so hard"

that these two classes were extremely crap in the past doesn't necessarily mean that those classes should be made andromeda-space-level-over-power classes O_O Logic?

When did i say: "i saw him attacking and he dealt big numbers" like honestly, you are being so rude.

I could just be as rude as you are but I am going to act nicely and ask you to watch your language.

as far as i-m concerned i haven-t insulted you at any point, except maybe the "i saw him attacking quote" i'm questioning your chart and your knowledge of it. these so called "DPM" charts aren't that, they're a %PM, that percent is entirely relevant on gear and other skills that do not get accounted into the table, here's a very exaggerated scenario that explains it well

Quote:you have two classes. one has a skill that does 10000% damage every second, the other has one that deals 100% damage per second. which is stronger?

most would say "oh, the 10000% damage per second one!" but no, those two numbers don't give you enough information, like for example that the second character has a skill that gives him 1000 attack and strength, while the first one only has 1 attack and strength.


you do the calcs and you'll find out that the second character is the one dealing more damage, however "DPS/DPM" charts only calculate the percentages. and with just the percentages you're not going to get an accurate statement.

-ESPECIALLY- on the 3 adventurer warriors that have a very different amount of base ignorePDR% and boss% which means that you have to tailor your equips to bring out their strengths, which in turn means that a chart that doesn't account for variable PDR and boss is useless. in JT's charts you can see the tendency that shows that X class receives less bonuses from boss&PDR than Y class.

Quote:that these two classes were extremely crap in the past doesn't necessarily mean that those classes should be made andromeda-space-level-over-power classes O_O Logic?

heroes had andromeda-space-level-over-power for three years with heroes getting massive buffs per patch in comparison, before dark knights and pallies FINALLY were allowed to be better at endgame content, there's no logic here, i simply want my time to shine back. plus at least on this side of the pond it's been argued that this is the most balanced that the warriors have been in years. heroes are the best at easy bosses, surpassed by dark knights as bosses start getting more defense, and when bosses have elemental resist which is further endgame, pallies are the best ones.

and to end, DrK's without buff duration are at the bottom of the three warriors. this patch isn't just a nerf, because right now with effort by getting the honor and buff duration you can climb and come ahead, you know, work'n'reward instead of heroes who are stable all the way through. after this nerf DrK's suck no matter what.

edit: oh and pallies are only useful at endgame BECAUSE of void elemental, without that they hit even less than current DrK's without buff duration. so in other words, everyone screwed up the ass except heroes, -AGAIN-.
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KMST 1.2.508 - Skill Changes and General Enhancements - by ShinkuDragon - 2014-07-10, 04:32 PM

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