2014-07-03, 11:56 PM
Dark Link Wrote:Dem crazy Koreans.
They completed Tier 100 on 2 player and 3 player, and are currently working on it in 4 player.
One thing I noticed in the video is the "current HP" value caps at 999bil HP. The "Max" HP value goes on infinitely, but monsters always have 999bil "current" HP.
http://www.reddit.com/r/Diablo/comments/..._tier_100/
[video=youtube;Z0wphtckJuA]https://www.youtube.com/watch?v=Z0wphtckJuA[/video]
http://www.diablofans.com/news/48130-exp...ater-rifts
Don't worry, this bug will be fixed and Exploding Palm is being nerfed.
I really hope they touch up the spenders because they're really shitty. There are five offensive spenders: Lashing Tail Kick, Wave of Light, Cyclone Strike, Tempest Rush, and Exploding Palm, which is more used for a debuff to kill everything with its explosion. Lashing Tail Kick is the cheapest and does the most damage. Wave of Light is the most expensive because it's AOE, except it basically does the same damage as Lashing Tail Kick for 2.5x the cost. Cyclone Strike does pineapple all for damage. My Monk has 900k sheet and other classes with sub500k are competitive because I use Cyclone Strike and Crippling Wave. 1/3rd of my base resource pool to deal less damage than any other classes weakest spender, just because it can pull. Tempest Rush is a movement skill.
Quote:[COLOR="#0000FF"]I don't think our philosophy quite matched up with the actual changes that took place. Channeling spells, as the name implies, should be most effective when time is spent channeling them for a few seconds.
We recognize the additional Arcane Power costs we implemented in the initial 2.1 PTR didn't accomplish this goal, but rather disincentivized using these skills. In the next PTR, you'll find we've removed the upfront Arcane Power cost from Arcane Torrent, Disintegrate, and Ray of Frost. In addition, the damage these abilities do with now scale upward over time, rewarding you for spending additional time channeling.
These changes more accurate portray our design intent for these skills - that the longer you channel, the more reward it brings. Let us know what you think, especially once we patch the PTR and you can give these changes a try in practice.[/COLOR]
>we want channeling spells to be more rewarding if you channel them longer
>let's make it impossible to channel it for long periods of time
Thank God they're changing it.


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