2014-07-03, 06:18 AM
Tsundere Wrote:Look at all those slots for potential/bonus potential/nebulite/enhancements
That's what ruined MapleStory. Just putting that out there. Way too much effort for doing all of that.
Wouldn't be as bad if it wasn't 70-90% p2w. Took like four years for us to get some semblance of free and even then it isn't guaranteed? Smh. I fell in love with Zero's playstyle so I have a slew of advantages in that regard but man is it hard to do most anything in this game.
The worst part is that the exp changes made it inherently bad to party up beyond 2-3 people depending on where you are because you lose more exp as you gain more people. Thankfully with the elites good/average potential isnt AS hard to get to allow you to do some modicum of damage so that leveling won't be too painful/attainable for the unfunded.

Reducing hp and increasing exp to a manage able level?
Cubes in event shop, albeit limited and with drop familiars a cube or so every 3 days from pretty standard bosses?

Reducing HP and EXP b/c you don't want people hitting 250? Hurts the 160-200 more than anything unless that evo exp penalty got removed and I just never noticed but even then you need 1m+(class dependant) a line w/ 20x hp core and 50%+ spawn rate for a good speed.
Pretty mixed though mostly a positive.DIPQ is pretty good and Gollux and RA kinda encourage group behavior to an extent due to the drop system because people like their merching.
Game is headed in a good direction, although in seeming micro-steps, but only time can tell if they'll stop screwing everyone over in terms of exp. I'd say server stability too but I'm not convince that its entirely them.
Wonder if they are gonna sneak the Seed stuff in with this patch. >_> Not like anything could beat Dorthy as is other than maybe Phant and capping bowmen.
