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Warrior %/s (KMS You & I + GMS Unleashed)
kayeyearekay Wrote:before GMS v150, wing beat duration was ~20sec, and about 2 hits per second. drop three, and wing beat while they're spinning. makes wingbeat more of a DoT, really, and the main attack, gigas wave, can be spam in between. wingbeat is also so slow to cast, i dont know if in the end, its losing out casting wingbeat, or just not casting it at all. if the hits are only 24, and i can gigas twice in the same time, its nearly equal hits (equal damage) except for each wing beat proc using up a hit count, thus reaching the stop-proc much sooner. Right now, the only way i see to use would be wing beat, + 2 gigas, to fill the cast delay; and repeat. and throwing swords will replace 1 gigas count, every cooldown. that... verses... just gigas & swords (without wingbeat).

im sure that wing beat string required 'wiggle' will add up to a lot of time not attacking

it seems like a mistake; plus... now kaiser is on thin ice with speed-D/C again.

ShinkuDragon;
EDIT: vs magnus, or any boss that cannot sustain the old-style wingbeat, this is dps increase, easily. but, for the boss where old-style wingbeat worked, i think im losing (hits per second) out on dps from "attacking during triple wingbeat. (not counting the increased damage)

old-style wingbeat bosses:
empress, gollux, zakum, sometimes horntail, RA Queen, RA Clown

new-style wingbeat bosses will favor:
magnus, RA Clown, RA Vellum*!! RA chicken,

i don't know man, if wingbeat was your highest HPS skill, now that it hits faster the HPS should go up, but i don't see the point in HPS, i'd rather do damage per second, if wingbeat is your highest damage per second (casted) then now that you can spam it even more the damage has no other way to go but up, because now you can use your highest damaging ability more times in the same amount of time.

unless wingbeat received a damage or #of hits decrease (again, i don't bother with kaisers) there's no way the change could have worsened the DPS
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Warrior %/s (KMS You & I + GMS Unleashed) - by ShinkuDragon - 2014-06-27, 05:16 PM

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