2014-06-26, 05:15 PM
[COLOR="#cc8899"]The tree has been thoroughly shaken by the deaths and events of the past 5 days and nights. Chaos has taken hold and doubt gnaws on all of the seedizens. Any semblance of unity had long since rotted away. A few apples point the blame at one individual, claiming he's secretly working for the vegetables. Others point the stem at another apple. But when attention settles upon [MENTION=10466]CakesXD[/MENTION]; , the Bad Apples know that they have truly won. Before anyone can approach him, though, he cuts his own stem free, laughing maniacally as he targets his plunge to land on [MENTION=3177]xBTAx[/MENTION]; . The impact knocks xBTAx loose as well, and both apples plummet to the ground. xBTAx lands on an anthill, whose industrious citizens immediately begin to take him apart into small bits and bring them back into the hill. CakesXD falls onto the slope of a hill and rolls into a nearby creek, where a large turtle snaps him up.
The game is over. The mafia wins (4 town and 3 mafia remain with no way for town to prevent a night kill). I'll post all of the remaining role PMs and any hidden information next.[/COLOR]
CakesXD Wrote:You are Johnny Red, the toughest of the Bad Apples, a mutated McIntosh larger than the rest of your kind. Your size and weight are your weapon - if lynched, you will fall on one of the apples who voted for you, possibly killing them. You also require one extra vote above majority to be lynched.
You may freely talk with_____, your fellow Bad Apples, through any method you choose. Once each Night, beginning with Night 1, the Bad Apples may choose a victim by sending me a PM from any of your members with [Kill] Target.
xBTAx Wrote:You are Caramel Carl, a Granny Smith Apple. You have a weird fetish involving covering yourself in gooey caramel while spying on your neighbor apples. You are a voyeur and may send me a PM each Night, beginning with Night 1, to declare a target to [Watch]. You will be told if anyone takes action upon the target during that night. You win if all threats to the tree are eliminated.
The game is over. The mafia wins (4 town and 3 mafia remain with no way for town to prevent a night kill). I'll post all of the remaining role PMs and any hidden information next.[/COLOR]

