2014-06-25, 08:39 PM
Dark Link Wrote:Curious about why some of the Wizard skills now have an initial 30 AP cost. Glad Disintegrate got buffed though.
It's pretty outrageous since it severely limits repositioning.
I haven't done that much so far, but from what I've seen
Monk's Rising Tide is really good now for generation. Overall generator damage is stupid high compared to spenders in particular. The Freeze options sound really strong but I haven't played around with them. Tsunami and Wall of Wind seems like it would be too strong, so I assume elites can resist the freeze unlike how they get permagimped by Horrify, or the old Numbing Light. There's still a lot to be desired for damage output though.
Tried running some rifts, but I ended up at 95% at one when I completed. Only managed to complete one T3 and didn't get a Key so I'll just try to get Greed's Domain, do some writeup and go back to Live for today.
Also, Kill dagger is still pomegranate. ty blizzy.
http://www.diablofans.com/news/48122-2-1...tash-space
Diablofans has a datamine out, listing a few affixes that weren't mentioned in the patch notes.
ItemPassive_Unique_Ring_746_x1 - Energy Armor, Ice Armor, and Storm Armor affect all party members.
This caught my eye as being stupid strong.
ItemPassive_Unique_Ring_750_x1 - Chakram now generates {VALUE1} Hatred.
We finally have a Chakram item =D Looking forward to one day, hopefully, running Loaded For Bear + Arsenal + Twin Chakram Marauder =D

