2014-06-25, 08:11 PM
Elven Emily Wrote:These mob level changes sure make low level training confusing. The places I train are either nerfed, way stronger, or locked.
There's a progression system to it. I'll quote it from Orange's Blog -
Victoria Island’s taxi is now free. Some areas have had their monsters’ levels and stats adjusted.
Victoria Island
Henesys (except Mushroom Kingdom) – level 10~19
Perion – level 20~25, 60~65
Ellinia (except Cursed Forest and Fairy Academy Elinel) – level 25~29
Kerning City (except Kerning Square) – level 43~50
Gold Beach – level 35~45
Riena Strait – level 51~55
Sleepywood – level 66~70
El Nath Mountains
Orbis (except Chryse) – level 70~75
Orbis Tower – level 76~77
El Nath – level 78~80, 117~132
Ludus Lake
Eos Tower – level 93~98
Elin Forest – level 98~102
Clocktower – level 112~122
Fantastic Theme Park – level 121~125
Aqua Road areas (except Cherry Blossom Castle) – level 75~82, 106~110
Minar Forest
Leafre (except Tera Forest and Colossus) – level 103~115
Mu Lung areas (except Golden Temple) – level 126~132
Nihal Desert
Ariant and Magatia – level 86~99
Edelstein
Leben Mine – level 81~85
Mazz Wrote:It isn't just Frozen Orb, I tested it on a bunch of skills. Ones I found that were affected:
Frozen Orb
Demon Avenger's bat thing
Luminous' fireball thing
Cannon Master's Monkey Militia(? dunno if that's the name, the 4th job summon, Anchor doesn't work and neither does the Marksman copy of it)
Mechanic's Satellie (dunno about this one, it only attacks when you attack a monster and I didn't have access to any bosses)
Is this perhaps part of the invincibility time adjustment, too? If mobs are vulnerable quicker after having been knocked back, these skills would hit more often.

