v.150 - Rising Heroes: Elite Update Highlights
Thorr Wrote:How is it a nerf when it has always been true? Maybe you are reading it wrong, but the notes refer to 15 hits, not 15 uses. Every skill in maple is limited to hitting no more than 15 times in one go. 7 Hits doubled to 14 in equilibrium, so it wasn't an issue before but with the added hit, 8 doubles to 16 and gets reduced to 15 because of the hard limit.

Bottom line - there is NO new lumi nerf. Read this again - "Absolute Kill: number of hits has been increased from 7 to 8 (however, in Equilibrium, max number of hits is still 15)"

It can be read either ways in Mandarin. "攻击15次" just reads as "attacks 15 times". Doesn't tell me whether it's 15 times per cast, or 15 casts. Read how they specify attack count as "攻击次数" in the earlier sentence. If it's a hard cap of 15 attacks, then fine, happy, no nerf. If this was revealed in some earlier KMS(T) update, then I can't say I'm sorry for not following it.

Didn't shadow partner for DBs go like... 20 hits in the past? Can't remember whether it was CoH or something else, but I remember numbers rising to the roof like crazy. Or maybe that's my garbled memory.


Alright let me have a go at the Lumi thing, assuming there's a nerf (I don't care whether it was the above-corrected one, or the GMS/KMS issue, or the 15 second issue). You all have said the main points, I'm just rearranging them.

[spoiler=Read if you're bored]Numerically, Lumis suck at bossing. Period. JoeTang's DPS charts show it, and it has good validity for the grounds it cover. But Lumi's make for great everything because they can do almost anything (except tank DR). Lumi's make great bossers (I used to boss well with my Lumi while I was still playing GMS, c.a. 100k range) because we 1) survive, 2) heal, 3) bind, 4) have a variety of skills to do lots of stuff i.e. we're incredibly flexible, and 5) we have insane burst-DPS. With a Equilibrium-Equalize combo fully buffed during bind, Normal Hilla just gets smashed. We can do that because we can dump all our damage onto the boss while it's not hitting us.

Lumi's effectiveness is decreased if the boss cannot be bound (think there are some...?). How greatly... depends. Given that all of our primary 4th job skills have such long delays, it's pretty much tele-casting without losing DPS due to teleport's delay not encroaching into the attacking skill's delay. Compare with e.g. I/L using CL. But that's not the main point of all our arguments. Between spamming e.g. Apocalypse/Reflection and spamming Ender, obviously Ender wins. We can't spam Ender except for that valuable 15-30 seconds of Equilibrium-Equalize, and that's where a good chunk of our DPS is.

Can I do the same with other classes with a reasonably close range? Yes, and probably better (e.g. MM, BaM, Paladins). Can I boss with Lumis without Ender-spam? Yes, just that it takes longer.

So why are Lumis considered OP? Reflection is (IMO, probably, don't start another argument here) the second most-imba grinding skill (next to DS' Demon Cry, which prolly ties with Pierce). We level wayyyy too fast early on because of Spectral Light (it's really sick), and our skills give us a good head-start with most stats so many people can try bossing with Lumis easily. With good control, we're almost not killable at bosses, and we boss reasonably well. Yes, I know many first-successful bossing videos come from Lumis but that's not all because of numbers! [/spoiler]

We should ask DKs how they boss with and without Reincarnation, and MMs how their bossing DPS changes before and after they get the ignore-Snipe-CD Hyper skill. Just as a reference. All the while we've been talking about what happens if we don't have Lumi Ender Spam, but that's really not the (supposed) nerf mentioned in the Chinese website.

edit: just checked Max's blog, and extractions for KMS1.2.208. Indeed it is +1 attack count.

Hadriel
Reply


Messages In This Thread
v.150 - Rising Heroes: Elite Update Highlights - by hadriel - 2014-06-24, 01:04 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)