2014-06-15, 07:57 PM
(This post was last modified: 2014-06-15, 09:05 PM by Marksman Bryan.)
Even Wrote:Giving them a cap increase in my eyes is stupid, making their dmg more stable is not. If you are willing to give marksmans cap a 100m cap increase, then I demand my 1+ hit back on fuzzy lob (dont care if they nerf the % dmg to the same level as it is now or if they have to use a hyper skill up for it) & a proper lvl 200 hyper. Marksman has better attack speed than Xenon, so giving them a cap increase but not giving Xenon anything would be unfair when those two are pretty close in terms of ultility/dps.
But if you are willing to just buff classes due to someone reaching the limit, then you might aswell nerf everything by 90% (including boss hp etc) but keep the cap at 50m so nobody will ever reach it(unless MEE arrives)
Xenon's have blade dance, which can be higher dps if you keep funding. Marksmen don't have anything comparable to snipe.
As it is now, capping Xenon's do 425 per snipe
No, it would not be stupid to give marksmen a damage cap increase.
Damage stability would be a priority for any marksmen that I know of except me.
What do you mean by a "proper" level 200 hyper for xenon? I think it's pretty silly to bring that up in the same post you talk about marksmen. Do you know when my hyper skill is useful? never. and it looks pineappleing lame.

