2014-05-31, 07:06 PM
I miss when attacks had a precise hitbox that made sense and matched their animation. The line between ranged classes and melee classes is almost nonexistent with everyone having an uber mobbing skill that hits 90% of the screen for 15 lines of damage a piece.
On that note, I miss when everything wasn't so massively cluttered now. Between towns each having their own copy of an irrelevant NPC wasting space (hi alien socket dude), the incredible clutter that covers your character (sengoku totems, etc), all the items you have plugging up your inventory because you don't want to lose them, but can't do anything with because they aren't tradeable, damage that masks the entire map .. and so much more. There's just too much everything, and it really takes away from what a pretty game this is.
On that note, I miss when everything wasn't so massively cluttered now. Between towns each having their own copy of an irrelevant NPC wasting space (hi alien socket dude), the incredible clutter that covers your character (sengoku totems, etc), all the items you have plugging up your inventory because you don't want to lose them, but can't do anything with because they aren't tradeable, damage that masks the entire map .. and so much more. There's just too much everything, and it really takes away from what a pretty game this is.

