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Maplestory should have a "Pro" server
#9
Ooo, a lot of thoughtful responses.

Dudewitbow Wrote:some games have hardcore modes as if your character dies in game, you dont respawn, the character is permanently deleted
In this case the early boss is something more of an anti bot/ hacker trap. Not to say that it would be very hard but hard enough to make you work for it. I imagine that this fight be more about avoiding damage then dealing a whole lot. (assuming that a few parts of the boss field can be changed slightly)
It would be nice to also have like a map just before the boss that keeps a record of all the characters that tried and failed but given the buggy nature of the Cygnus knights hall in Ereve, I guess that part would need to stay out.
The perma death condition only applies to the one boss and with plenty of clearly marked warning signs and npc chatter.


Polantaris Wrote:What's the point of having 4x EXP and 2x requirements? Mind as well just make the monsters give 2x EXP.

It makes the EXP Reqs sound far worse than they do.
Maybe 2x EXP, 2x Damage, 4xHP. I am not really sure about the current curve at the lowest levels. For the anti bot boss to be effective it would need to at least take a couple of hours to reach level 10. (LOL, it sounds like I am describing Maple before Big bang)
Monsters will be more dangerous right from the start but also more worthwhile to defeat. It would take some time for a proper marketplace to form of course but eventually the (tradable) cubes eventually become less rare. The late game mobs will (in theory anyway) be matched by everyone having nearly perfect gears.

The storage restriction is to prevent anyone from steamrolling the boss.
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Messages In This Thread
Maplestory should have a "Pro" server - by Arrol - 2014-05-25, 08:20 PM
Maplestory should have a "Pro" server - by Pikamemnon - 2014-05-26, 10:48 AM
Maplestory should have a "Pro" server - by dowie - 2014-05-27, 10:36 AM
Maplestory should have a "Pro" server - by dowie - 2014-05-27, 04:55 PM

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