2014-05-13, 04:47 PM
Words Wrote:I might be interested in this except I never got into it back then so I have a couple questions. First, how does the f2p model work ? pay2win or a more reasonable model? And how grindy is it? The game looks fun but I don't think I would spend that much time in it.
Very decent f2p model. Absolutely not pay2win, as long as specific event-only items are kept as such (for weapon reinforcement and the like). There is an avatar system where, at least in DFO, you would purchase entire sets or individual pieces that change the look of your character. These avatars had stats, ranked from Basic > Advanced > Set > Rare, with Basic having the fewest amount of stat bonuses (practically none) and Rare giving significant bonuses. However, weapons and equipment are where the majority of offensive and defensive stats come from, accounting for much more than avatars. There are some QoL things in the Cash Shop, such as more revive tokens for when you die in a dungeon, or some potions that restore a percentage of your HP or MP. There is also an item that will unbind items that have been bound to your character, so that you will be able to trade them again, but those were too pricey for my taste.
The grind is present, but not necessary if you prefer to play casually and do some PvP. Some "end-game" items require a real time sink, and for some of them there is the RNG element because they are drops, but many items come at the end of long quest lines. End-game at the time of DFO was basically Otherverse, which are extremely difficult dungeons that require careful coordination and teamwork, and at the time were unable to even be attempted solo. Of course, there is always PvP for people of almost any level. I think we even received Fair Arena, with balanced items only for that PvP mode.

