2014-05-13, 03:01 PM
Thorr Wrote:The 20% bonus is definitely a pain. You need 3 leechers just to start getting extra exp. But there are solutions to the safe area problem. WG has a high platform that very few characters can reach, but I can think of 3. 1) Kanna, 2) Mech, 3) Tamer (or anyone with a flying mount) The kanna is an obvious must. MEch can be used to get other people to that platform. You use rocket jump to get up to it and then plant a two way door for everyone else to use. Tamer can fly up there. I havent tested it yet, but I am thinking about having a 190 tamer and a 190 kanna in my party (both would not leech) and then solo training with a main. If your kill rate is high enough, then it could be better than HoH. If it turned out to be a similar rate, I'd go there instead of HoH just because it's more fun.
There are easier solutions. Flying mounts used to work, not sure if they still do because the last time i tried it wouldn't work. Mech might not work for two reasons unless you're confirming that the door method actually works. 1) A mech above 190? hahahahahahahahahahahahahaha 2) The distance between the safe spot and the safe area might be too big a distance for door to work. You forgot evan, but that doesn't quite help as much as the other three.
The problem with WG being better than HoH is that it requires party members who are not leeching and have a similar kill rate as you do. This is one of the hardest party requirements to fill in the entire games history because it requires that people have some idea as to how to judge potential training partners by their kill rate and not by their availability, which means they have to do some testing and thinking to get an ideal party set up where everyone has their own spot, gets their own kills, and their total kills are within 100 of each other to be optimal. Plus the party has to be able to last through the levels, because if someone starts getting overleveled and their kill rates become unbalanced then it doesn't work and they need new partners and thus more thinking.

