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What do you guys miss most in maple? (Not a nostalgia thread i swear)
#23
byakugan Wrote:The only problem I see with this is that the community is to blame for it, at least partially if not entirely. The best example I can think of was Bowmasters vs Marksmen. Bowmasters wouldn't stop crying about how training sucked for them and Marksmen about how no one wanted them for bossing. For a pair of jobs that already shared a lot of skills Nexon had no other choice than to buff them so they'd have the same efectiveness. Another example would be Palladins vs the other 2, despite Pallies being the most endurable warriors they kept complaining about heroes hitting harder, and when they were buffed it was DrK complaining for being left behind. Everytime a job has had some pros and cons the comunity complained about it and demanded they were leveled up. And also Nexon's stupid idea of making every new job excel in all areas, above the already existing ones only helped to make the situation worse.

The biggest problem about this is that yeah, it does suck when your job is really powerful at bosses but takes forever to get there and another is really good at training but much worse at bosses. It's a legitimate complaint that the character you sunk 100 hours or more into just isn't effective at the endgame content. 'Ability to level at a decent pace' and 'Ability to be useful at bosses' shouldn't be what's different between classes since those are fun things that everyone should be able to do roughly equally. The problem is when people complained about those things, instead of realizing that their system was broken and they needed to make more effective ways to train as a DPS class and more ways to be effective at bosses without huge damage output, they changed classes so they all worked in the one way they had to make training faster and the one way they had to be effective at bosses.

LHC was a great solution to the training problem - fewer, much higher power mobs that both single target and multitarget classes could excel at. Unfortunately the boss situation is much harder to fix. The problem is there's really only two types of roles at most bosses that excel - DPS classes and support classes that almost entirely exist just to buff DPS classes. There's no way to draw aggro (which would make paladins much better) and most debuffs don't work on bosses. Fixing that would probably make bosses a lot more fun, but overhauling that system would probably take a whole bunch of design work and programming work and there's no real way to monetize that like you can a new class.
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What do you guys miss most in maple? (Not a nostalgia thread i swear) - by Kabanaw - 2014-05-05, 12:43 PM

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