2014-05-03, 07:19 PM
IllegallySane Wrote:There's a pretty interesting blog post talking about how Descends have moved from a tank team / 2/4/2 / Orb Enhance team to combo teams. Aka they want people to stop just pressing a skill and win (like Ronia/Lucifer), and have more strategy in making combos (which seems to be what spike teams are all about). Dude's explaining why certain dungeons are more insidious, how they're unable to be facerolled by your average Lucifer / 2/4/2 teams / %-HP teams, and what amount of damage/healing you need to take on the Descends.
http://anotherpadblog.blogspot.hk/2014/0...-tell.html
The tl;dr of what to take from the blog:
"1. New mechanisms will be introduced from time to time. If you think they just annoy you then your team is good. If you can think up of a mechanism that specially kills your team, you should start prepare a new team, now.
2. Team that faceroll by pressing skill will be harshly blocked. If you still plan to roll that Hanzo for DMeta just for descend, prepare to get locked 3 out of 4 descend because apparently YamaP doesn't like this.
3. RCV > ATK
3a. HP is also important, as a buffer to heart orb trolling, and in extreme case, soak one hit during enrage
4. Learn to combo, seriously. You can't rely on 3 row to kill everything forever because of the combo shield.
5. Can I do X descend? Just ask yourself if you can pull up 5k heal consistently for a few turns without skill. 10k heal for Mythical."
Hmm, seems to me the metagame shifted from 2/4/2 & tank teams--> combo gods--> the current trend that is row enhance + King slime teams.

