2014-05-03, 03:18 PM
OrionTempest Wrote:imo, all the people wanting to do this killed the game even more than Potential. Potential was a decent idea on paper, but Craftsman/Meister Cubes should have been available right off the bat, and people shouldn't feel that they have to solo everything.
You don't NEED a 2m - 2m range and 300% Boss
You don't NEED to hit 50m/line on everything
You don't NEED 10t mesos across 5 accounts
Really, what was so bad about taking, say, a party of 6 moderately funded players and taking on an endgame boss?
Pretty much, or majority of them at least.
There is nothing that's actually bad about taking a group to an end game boss, unless you're hunting a specific drop perhaps or if they troll and get you kill or such. However, what's so bad is it hurts their ego/bragging rights. It's like how that saying goes, "You give them a taste(of power), they'll want more." I for one, my friend as well, would prefer to go with friends rather than just solo. I say my damage is pomegranate even with 2m ~ 2m range because one of the reason is that for a fact there will be more and more damage sources if this trend keeps up. I'm sure a lot of us here still expect a 5th potential tier after Legendary which is no surprise at all. While it is progression for an MMO, the difference is insane between F2P and P2W players.
Not only does this kill the game, but it causes psychological toxicity as well. Many are so full of themselves it's not even funny. I still remember back in the day(when it felt a lot more fun) where people would party up for bosses, 30 man Zak/HT on Vent. Community went downhill pretty hard since potentials if you ask me.

