2014-05-01, 05:38 PM
Kabanaw Wrote:I doubt that a client actually cares about what's happening in the map Ant Tunnel 1 unless the character is currently within Ant Tunnel 1. The server probably does, but the actual size of a map is probably contributes little to the map's computational complexity. I mean, I suppose it's possible the client is running the computations for every active map, but I would hope that would have been refactored before they decided they need to reduce content instead.
I'm not talking about the size of maps. I'm talking about the total number of maps in the game. More content = more data = lag/instability = complaints = areas made simpler to shore up space = more content.

