2014-04-29, 01:18 PM
Alloy Wrote:He enters the room with like 80% of the bar full. No need to be a math wizard to do the math. And that's why I asked about the time thing beforehand.
I don't need to do the math in the first place. I know nothing about how the timer works. I have no expectation that time is a factor in being able to finish the boss at all. If you'd had read what you quoted, something you fail to do most of the time when talking to me, you would know that i NEVER suggested that if he wasn't guessing he would have had the time to finish the fight.
Alloy Wrote:But regardless, the problem comes from locking a class to be unable to defeat a boss only by design because he "can't hit hard enough, either fund a different character or get out". That's poor design right from the start. And that's what I'm suggesting. People ended killing those classes because powercreeping made it possible and therefore they had to be fixed. It's that over again. If you think that's good design, well, good for you, but it isn't. That's what I'm talking about.
It depends what the intention of the design was. I'm not of the opinion that dorothy is impossible right now, and i'm not of the opinion that it's very good design either. This was only a first attempt. I don't see a problem with content that only a literal handful of people in the entire world can do. I remember runescape had something similar to the seed, where bosses at the top level would take longer than any boss run maple has seen. After 5th job that handful should be extended to a few dozen, though.
Plus, there's absolutely no indication that we're going to get a 1.4t HP boss in GMS when we don't have MEEs and such to make success rate of killing dorothy break the 0% rate.
Alloy Wrote:But we know how you love to change the subject to how everyone is stupid compared to you.
Not unlike your tendency to completely miss the f'ucking point. You might have missed the mark on your judgement of me, though, as expected. It's not the people it's the words.

