2014-04-27, 12:36 PM
Niernen Wrote:True enough. It would hard to make a quest more boring than grinding for hours at HoH. I guess it depends how they do it. I wouldn't mind a story quest, but a kill X amount of X or collect Y amount of Y would be annoying. Quests giving good exp though... that would be nice.
How would people feel about a traveling quest? One that had you go back and talk to different people you met over journey? Or one that had you explore a new area? Since some areas are level restricted anyways, rewarding skills at the end of them would be a nice bonus for finishing exploring the place.
The quests didn't want to get itens, normaly was just a book to get the skill, and kill monsters was in a diferent map, sometimes with someone of the same job(like, you need kill 200 of a mob and you need go with a 4 job archer, thinking if you are a archer too).
Maybe you would need to explore a place then get the skill as reward?:f6:
You need to travel much in Old times, because you needed to talk to 2 or 3 npcs that were far from each other.

