2014-04-22, 02:56 PM
The point isn't the effect they could have on you. Sure, muting does stop you from hearing their rage, but it doesn't give them any less of a reason to stop being angry. It gives them another reason to find excuses as to why they're doing poorly and another person to blame for it.
It's not that people get banned for refusing to communicate. Getting banned isn't the problem. Something unnecessarily creating issues and divides within a team is much more problematic.
Yes, people are already raging with typing. But just as talking is easier to communicate, so too is it easier to rage with. Muting everyone else because they're raging completely defeats the purpose of the voice chat in the first place.
I didn't say anything pertaining to why people will think CV will be mandatory because I didn't think it needed to be said. Look at the thousands of people that have already received CV keys and who are using it. Look at the thousands of people subscribing to twitch streamers specifically because they're giving CV keys to subs. If it exists and it makes the game easier, then people will flock to it. WoW is a prime example of that.
Hell, even maple is seeing it in droves. Hacking is commonplace, and the idea that buying NX items is mandatory for characters to do well is only a hop skip and a jump away from that; they're not much different.
You're trying to say that the program is optional, yet at the same time saying that it will simplify the game and make it easier. I see those two as highly contradictory. If it's allowed, optional, and makes the game easier, why wouldn't it become mandatory?
There's a very large difference between principle and practice. Pings and voice chat are both means to the same end, but one offers unnecessary complexities.
Although it's a team-oriented game, solo queue is reliant on the skills of the player. How much different is being carried by a friend in duo queue, and doing nothing but blindly listening to the commands of a smurf or a better player through voice chat? It lets people skate by on everyone else's coattails.
And obviously there would be a rather large problem with shy/quieter players trying to contest the ideas of louder, more verbal players. A shyer platinum player could get outshined because some loud bronze rallies the entire team to their poor decisions.
But the idea isn't just the problems it could create in gameplay. It's the idea that allowing these types of programs also allows for more complex and invasive programs. It's WoW syndrome. Take a look at some of the master yi and cassioepeia programs circling around. Allowing one allows another.
Edit:
One of the posts I really liked on reddit talked about how it removes the human error from the game. Having it automate timers removes the ability for someone to make a mistake and write the wrong time or forget about the timer. Skill at its most basic level is the difference between players to make mistakes. Removing an aspect of that is putting it one step closer to botting.
How far off is simplifying the timers on objectives and buffs to simplifying the timers on enemy cooldowns and the like? They're the exact same thing. They're both gleaned through learning the game and getting the timings down.
Edit 2:
Also, in addition to the shyness thing, think about other effects voice chat with strangers could create. A guy with a feminine voice could get flamed for being gay, people could be attacked racially for having a distinct accent or voice...
It's not that people get banned for refusing to communicate. Getting banned isn't the problem. Something unnecessarily creating issues and divides within a team is much more problematic.
Yes, people are already raging with typing. But just as talking is easier to communicate, so too is it easier to rage with. Muting everyone else because they're raging completely defeats the purpose of the voice chat in the first place.
I didn't say anything pertaining to why people will think CV will be mandatory because I didn't think it needed to be said. Look at the thousands of people that have already received CV keys and who are using it. Look at the thousands of people subscribing to twitch streamers specifically because they're giving CV keys to subs. If it exists and it makes the game easier, then people will flock to it. WoW is a prime example of that.
Hell, even maple is seeing it in droves. Hacking is commonplace, and the idea that buying NX items is mandatory for characters to do well is only a hop skip and a jump away from that; they're not much different.
You're trying to say that the program is optional, yet at the same time saying that it will simplify the game and make it easier. I see those two as highly contradictory. If it's allowed, optional, and makes the game easier, why wouldn't it become mandatory?
There's a very large difference between principle and practice. Pings and voice chat are both means to the same end, but one offers unnecessary complexities.
Although it's a team-oriented game, solo queue is reliant on the skills of the player. How much different is being carried by a friend in duo queue, and doing nothing but blindly listening to the commands of a smurf or a better player through voice chat? It lets people skate by on everyone else's coattails.
And obviously there would be a rather large problem with shy/quieter players trying to contest the ideas of louder, more verbal players. A shyer platinum player could get outshined because some loud bronze rallies the entire team to their poor decisions.
But the idea isn't just the problems it could create in gameplay. It's the idea that allowing these types of programs also allows for more complex and invasive programs. It's WoW syndrome. Take a look at some of the master yi and cassioepeia programs circling around. Allowing one allows another.
Edit:
One of the posts I really liked on reddit talked about how it removes the human error from the game. Having it automate timers removes the ability for someone to make a mistake and write the wrong time or forget about the timer. Skill at its most basic level is the difference between players to make mistakes. Removing an aspect of that is putting it one step closer to botting.
How far off is simplifying the timers on objectives and buffs to simplifying the timers on enemy cooldowns and the like? They're the exact same thing. They're both gleaned through learning the game and getting the timings down.
Edit 2:
Also, in addition to the shyness thing, think about other effects voice chat with strangers could create. A guy with a feminine voice could get flamed for being gay, people could be attacked racially for having a distinct accent or voice...

