2014-04-21, 08:20 PM
SlayerGhost Wrote:League of Legends if a F2P game that doesn't give a huge advantage to the players that spend money on it. Also, considering it's got a playerbase of several million who play in direct competition with each other, I'd say LoL is the perfect example of a F2P MMO that doesn't give huge advantages to players who pay. Whether you consider it an MMORPG or not is semantics, in the long run. I see leveling with a varied pool of (How many?) millions of people over the course of a single night while completing a singular goal as an MMORPG. You see instanced battles as something else (I guess). To each their own.
As far as Guild Wars 2 goes, the initial purchase price is nothing when compared with the actual, F2P model they use at ArenaNet. You have to drop a few dollars to get the game, but the F2P model keeps the game running.
It's not semantics, an MMO has greater challenges to overcome than a MOBA, I mean that's just common sense.

