2014-04-13, 10:38 PM
Gymleaders Wrote:So basically it has similarities and differences. I mean, there's a point where you can't be completely original on everything... It's 100% pointless nitpicking and saying it's similar to another skill. It's pretty much a given that things are going to be similar. It's all about execution. I think the Night Walker, while similar to Night Lords, have their own unique characteristics, and I'm really impressed by their Shadow Partner.
Of course. It's just that when a skill has the exact same damage, number of hits, delay, duration, and cooldown as another skill (or 2 if we include cannon shooter's hyper) it comes across as lazy design. The rest of the skills are quite interesting, especially orbital flame. I'd like to see more attacks that can be aimed.
As for NW, I was already contemplating funding a NL, but I think I'll go with NW instead. I love all these new final attack-esque skills and NW seems to to able to abuse his fairly well as shadow partner attacks seperately. If the last hit of penta throw can proc the bats seperately as well then NW could have 4 chances to proc FA per throw. The class seems to have terrible mobbing ability though, so IDK if I'll be able to get it to 200 in a decent amount of time. Training this thing is gonna be hell before level 150

