2014-04-08, 12:53 PM
xparasite9 Wrote:Not really. It's just that it's a combination of several different kinds of inertia and forces (including electromagnetic forces from static electricity) that are really fucking difficult to calculate on the fly in real time.
Kind of like a Computational Fluid Dynamics problem but with (thankfully) a lot more constraints. Maybe in another 10 years we will have realistic hair physics in games. I'd say 20 years until it's able to be done by relatively affordable hardware.
i must have forgotten to use sarcasm font

