2014-04-08, 12:21 AM
Even Wrote:Im aware of that, but I aslo tested both values in the end.
The guy was playing a marksman and I was on my paladin while these are the pdr lines he had:
25% marksmanship
20% last man standing
10% Vital Hunter closest range
15% lumi link
That is 137.7% PDR left on vellum, and as you know you need to go past 100% to deal dmg. But if it was flat 300-50 to begin with it would get pushed down to 114,75%, that would mean he would still not do any dmg, but he did. So thats already proved (he used piece to avoid the snipe PDR ofc)
Because marksman have too much pdr that you cannot remove we used a phantom for the 30%+20% vs 50%.
The phantom had 20% PDR from a skill & 15% lumi link & 10% CRA hat.
With these lines and threaten acting like 30%+20% the leftover PDR on vellum was 102.8% and he wasnt dealing any dmg. If Threaten was flat 50% you would be left with 91.8% with the same PDR values and he would be dealing dmg if it worked like that.
Obviously I have no proof other than my testing and it COULD potentially be different in GMS, but Im guessing is the same in all servers.
it should work the same on all servers, i just wish you had screenshots X_X

