2014-03-26, 08:14 PM
Aggravate Wrote:Something's up, though. NL's should have 45% Minimum/75% Maximum Critical Damage. I have a Critical Ring (10% Minimum), and S-Rank Hayato card (6% Minimum), so I should be at 61% Minimum/75% Maximum respectively, but the stat window displays 75% Minimum/76% Maximum. The other strange part is Self-SE giving off 1% Minimum in addition to the 15% Maximum Critical Damage.
This is really strange...
Seems that extra minimum critical damage spills over into maximum critical damage when you have more min compared to max.
Unbuffed without Explorer's Critical Ring:
41% min (20% base, 15% from Soul Shooter Expert, 6% from Hayato Card) and 50% max (50% base)
Unbuffed with Explorer's Critical Ring:
50% min (20% base, 15% from Soul Shooter Expert, 6% from Hayato Card, 10% from Explorer's Critical Ring, missing 1%) and 51% max (50% base, 1% extra)
Decent Combat Orders without Explorer's Critical Ring, no other buffs:
42% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card) and 50% max (50% base)
Decent Combat Orders with Explorer's Critical Ring, no other buffs:
50% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card, missing 2%) and 52% max (50% base, 2% extra)
Everything kind of fixes itself when I cast Star Gazer (31% min, 62% max).
Decent Combat Orders with Explorer's Critical Ring and Star Gazer:
83% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card, 31% from Star Gazer) and 112% max (50% base, 62% from Star Gazer)
I wonder what happened. :f6:

