2014-03-26, 07:03 PM
The way Explorer's Critical Ring's bonus is applied is wonky.
Only played around with it on my Wild Hunter so far, but it seems like:
-There's a cap on minimum/maximum critical damage (50%/80% respectively). If this already exists, my apologies for not knowing.
-The ring's bonus applies to both, minimum and maximum. I capped my minimum and my maximum also went up, but by 9% instead (50%-->59%).
-When I cast Sharp Eyes (without the ring), I hit 49%/80%, which is basically capped. When I equip the ring, my minimum goes up to 59% and my maximum stays unchanged.
Looks like Sharp Eyes allows you to break the minimum cap, but I didn't test if the effect is only visual.
Gonna play around a bit more with this on my other characters and with Decent Sharp Eyes.
Only played around with it on my Wild Hunter so far, but it seems like:
-There's a cap on minimum/maximum critical damage (50%/80% respectively). If this already exists, my apologies for not knowing.
-The ring's bonus applies to both, minimum and maximum. I capped my minimum and my maximum also went up, but by 9% instead (50%-->59%).
-When I cast Sharp Eyes (without the ring), I hit 49%/80%, which is basically capped. When I equip the ring, my minimum goes up to 59% and my maximum stays unchanged.
Looks like Sharp Eyes allows you to break the minimum cap, but I didn't test if the effect is only visual.
Gonna play around a bit more with this on my other characters and with Decent Sharp Eyes.

