2014-03-26, 04:01 AM
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(PvE) Skill Changes
Paladin
Void Elemental
Changed - Description (Temporarily increases damage a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. Not affected by Combat Orders. --> Temporarily increases damage by a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30.)
Changed - Description (Temporarily increases damage a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. Not affected by Combat Orders. --> Temporarily increases damage by a lot. #cAll Charge skills and Blast ignore enemy attributes#. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30.)
Bowmaster
Binding Shot
Changed - Level readout (MP Cost: #mpCon, After dealing #damage% damage, reduces HP Recovery effect by #x% and Movement Speed by #s% for #time sec\nCooldown: #cooltime sec --> MP Cost: #mpCon, After dealing #damage% damage, HP Recovery effect #-x% and Speed -#s% for #time sec\nCooldown: #cooltime sec)
Arrow Blaster
Changed - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats unchanged. --> MP Cost: #mpCon, attack up to #mobCount enemies, doing #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats remain unchanged.)
Changed - Level readout (MP Cost: #mpCon, After dealing #damage% damage, reduces HP Recovery effect by #x% and Movement Speed by #s% for #time sec\nCooldown: #cooltime sec --> MP Cost: #mpCon, After dealing #damage% damage, HP Recovery effect #-x% and Speed -#s% for #time sec\nCooldown: #cooltime sec)
Arrow Blaster
Changed - Level readout (MP Cost: #mpCon, attack up to #mobCount enemies with #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats unchanged. --> MP Cost: #mpCon, attack up to #mobCount enemies, doing #damage% damage. While casting, use Space Bar to set up Arrow Blaster, firing arrows that deal #v% damage for #u sec. When Hurricane is used, deals #s% damage. Other stats remain unchanged.)
Rogue
Bandit Slash
Changed - Description (Lashes out at a group of enemies with your off-hand weapon. --> Lashes out at a group of enemies with crossing blades.)
New - Animation (effect)
Flash Jump
Changed - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. --> Use while in the middle of a jump to jump twice in a row. The jump distance increases as the skill level increases.)
Changed - Description (Lashes out at a group of enemies with your off-hand weapon. --> Lashes out at a group of enemies with crossing blades.)
New - Animation (effect)
Flash Jump
Changed - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. --> Use while in the middle of a jump to jump twice in a row. The jump distance increases as the skill level increases.)
Hermit
Shade Splitter
Changed - Level readout (MP Cost: #mpCon and #bulletCount throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount)
New - bulletConsume (3) (3)
Changed - Level readout (MP Cost: #mpCon and #bulletCount throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount --> MP Cost: #mpCon and #bulletConsume throwing stars, Damage: #damage%, Number of Attacks: #bulletCount, Max Enemies Hit: #mobCount)
New - bulletConsume (3) (3)
Shadower
Shadow Veil
Changed - Description (Summons a shade to deal continuous damage to nearby enemies. --> Summons a dark ally to deal damage over time. Cannot use Dark Sight while attack is in effect.)
Changed - Description (Summons a shade to deal continuous damage to nearby enemies. --> Summons a dark ally to deal damage over time. Cannot use Dark Sight while attack is in effect.)
Dualer (30-44)
Channel Karma
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New - indiePad (30) (level+roundDown(level/2))
Removed - pad
Changed - Level readout (MP Cost: #mpCon, Weapon ATT: +#pad, Duration: #time sec --> MP Cost: #mpCon, Weapon ATT: +#indiePad, Duration: #time sec)
New - indiePad (30) (level+roundDown(level/2))
Removed - pad
Dual Master (45-59)
Flashbang
Changed - Description (Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration. --> Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy and deal extra damage. Also works on boss monsters for half the duration.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, #prop% chance for Accuracy decrease: -#x% duration: #time sec, all skills deal 10% extra damage to select enemies. Cooldown: #cooltime sec)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x%, Duration: #hcTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, #prop% chance for Accuracy decrease: -#x% duration: #time sec, all skills deal 10% extra damage to select enemies. Cooldown: #cooltime sec)
New - Final attack (Dagger)
New - y (10) (2*level)
New - z (10) (10)
Changed - Description (Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration. --> Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy and deal extra damage. Also works on boss monsters for half the duration.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x% for #time sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, #prop% chance for Accuracy decrease: -#x% duration: #time sec, all skills deal 10% extra damage to select enemies. Cooldown: #cooltime sec)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Blind Chance: #prop%, Accuracy: -#x%, Duration: #hcTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, #prop% chance for Accuracy decrease: -#x% duration: #time sec, all skills deal 10% extra damage to select enemies. Cooldown: #cooltime sec)
New - Final attack (Dagger)
New - y (10) (2*level)
New - z (10) (10)
Slasher (60-100)
Blade Ascension
New Skill
New - Name (Blade Ascension)
New - Description (The Secret Garden Ascension's secret technique. Rise up into the sky and slash enemies ahead of you.\nEffect: Links to Flying Assaulter)
New - Level readout (Lifts you into the air. MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
New - Max level (20)
New - Delay (DBbladeAscension - 750 ms)
New - Hitbox (267%)
New - Final attack (Dagger)
New - Info (type = 1, areaAttack = 1)
New - mpCon (41) (21+level)
New - damage (175) (115+3*level)
New - attackCount (3) (3)
New - mobCount (6) (6)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bloody Storm
Changed - Description (A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter --> Attacks multiple enemies swiftly with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter)
Changed - Delay (bloodyStorm - 870 ms --> bloodyStorm - 900 ms)
New - time (700) (700)
New - Animation (effect0)
New Skill
New - Name (Blade Ascension)
New - Description (The Secret Garden Ascension's secret technique. Rise up into the sky and slash enemies ahead of you.\nEffect: Links to Flying Assaulter)
New - Level readout (Lifts you into the air. MP Cost: #mpCon, Damage: #damage% Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
New - Max level (20)
New - Delay (DBbladeAscension - 750 ms)
New - Hitbox (267%)
New - Final attack (Dagger)
New - Info (type = 1, areaAttack = 1)
New - mpCon (41) (21+level)
New - damage (175) (115+3*level)
New - attackCount (3) (3)
New - mobCount (6) (6)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bloody Storm
Changed - Description (A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter --> Attacks multiple enemies swiftly with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.\nRequired skill: #cLv. 20 Slash Storm#\nLv. 10 effect: Links to Lv. 10 Flying Assaulter)
Changed - Delay (bloodyStorm - 870 ms --> bloodyStorm - 900 ms)
New - time (700) (700)
New - Animation (effect0)
Dual Blader (100+)
Sudden Raid
Changed - Description (Calls in a horde of friends to set the stage on fire. --> Calls in a horde of friends to set the stage on fire.\n#cMastery Book required to unlock Lv.11#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - attackCount (3) (3)
Blade Clone
Changed - Description (Summon a hidden sword to make every attack deal additional damage. --> Summons a dagger that exists in the Secret Garden's Book Ghost to deal a powerful bonus damage to all your attacks. All your ATT increases by 10%.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Bonus Strike Chance: #prop%, Bonus Strike Damage: #damage%, Overall Damage Increase: 10%. \nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Extra Attack Chance: #prop%, Bonus Damage: #damage%. Total damage: +10% \nCooldown: #cooltime sec)
Removed - Delay
New - indieDamR (10) (10)
Phantom Blow
Changed - Description (Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. --> The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11#)
Changed - Delay (phantomBlow - 810 ms --> phantomBlow - 720 ms)
Changed - Hitbox (195% --> 225%)
New - Animation (effect)
New - Animation (hit.0)
Hero's Will
New - Animation (effect)
Maple Warrior
Changed - Description (Increases the stats of all party members. Mastery Book is required to master the skill to level 30. --> Increases the stats of all party members. Mastery Book is required to master the skill to level 30.\n#cMastery Book required to unlock Lv.11#)
Final Cut
Changed - Description (Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. --> Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.\n#cMastery Book required to unlock Lv.11#)
Changed - Level readout (MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, 1 sec invincibility after usage, Cooldown: #cooltime sec --> MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, #v sec invincibility after usage, Cooldown: #cooltime sec)
Changed - Hitbox (450% --> 550%)
Changed - v (2 --> 3) (2 --> 3)
Blade Fury
Changed - Description (Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11# --> The secret technique of Secret Garden's tornado. Spin furiously with the two blades in your hands to damage nearby enemies. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11#)
Changed - Delay (bladeFury - 810 ms --> bladeFury - 720 ms)
Changed - Hitbox (150% --> 200%)
New - Animation (effect)
New - Animation (hit.0)
Changed - Image (iconDisabled --> iconDisabled)
Mirrored Target
Changed - Description (Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11# --> Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is destroyed. This skill can only be used when Mirror Image is active.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20#)
Changed - Level readout (Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #x, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%] --> Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%)
Changed - Hardcore readout (Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #hcSummonHp, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%] --> Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%)
Removed - Delay
Changed - x (20000 --> 19000) (2000+600*level --> 1000+600*level)
Blade Fury - Reinforce
New Skill
New - Name (Blade Fury - Reinforce)
New - Description (Increases Blady Fury's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blade Fury - Spread
New Skill
New - Name (Blade Fury - Spread)
New - Description (Increases the number of monsters that Blade Fury hits.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blade Fury - Guardbreak
New Skill
New - Name (Blade Fury - Guardbreak)
New - Description (Increases Blade Fury's DEF ignore amount.)
New - Level readout (DEF Ignored: +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Sudden Raid - Reinforce
Removed Skill
Sudden Raid - Cooldown Cutter
Removed Skill
Sudden Raid - Cripple
Removed Skill
Changed - Description (Calls in a horde of friends to set the stage on fire. --> Calls in a horde of friends to set the stage on fire.\n#cMastery Book required to unlock Lv.11#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage% to up 15 enemies, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: 15, Number of Attacks: #attackCount, Damage Over Time: #dot% damage every #dotInterval sec for #dotTime sec, Cooldown: #cooltime sec)
New - attackCount (3) (3)
Blade Clone
Changed - Description (Summon a hidden sword to make every attack deal additional damage. --> Summons a dagger that exists in the Secret Garden's Book Ghost to deal a powerful bonus damage to all your attacks. All your ATT increases by 10%.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Bonus Strike Chance: #prop%, Bonus Strike Damage: #damage%, Overall Damage Increase: 10%. \nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration: #time sec, Extra Attack Chance: #prop%, Bonus Damage: #damage%. Total damage: +10% \nCooldown: #cooltime sec)
Removed - Delay
New - indieDamR (10) (10)
Phantom Blow
Changed - Description (Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored. --> The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11#)
Changed - Delay (phantomBlow - 810 ms --> phantomBlow - 720 ms)
Changed - Hitbox (195% --> 225%)
New - Animation (effect)
New - Animation (hit.0)
Hero's Will
New - Animation (effect)
Maple Warrior
Changed - Description (Increases the stats of all party members. Mastery Book is required to master the skill to level 30. --> Increases the stats of all party members. Mastery Book is required to master the skill to level 30.\n#cMastery Book required to unlock Lv.11#)
Final Cut
Changed - Description (Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while. --> Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.\n#cMastery Book required to unlock Lv.11#)
Changed - Level readout (MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, 1 sec invincibility after usage, Cooldown: #cooltime sec --> MP Cost: #mpCon, HP Cost, #x%, Damage: #damage%, Max Enemies Hit: #mobCount, Instant Death Chance: #z%, Damage: +#w%, Duration: #time sec, #v sec invincibility after usage, Cooldown: #cooltime sec)
Changed - Hitbox (450% --> 550%)
Changed - v (2 --> 3) (2 --> 3)
Blade Fury
Changed - Description (Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11# --> The secret technique of Secret Garden's tornado. Spin furiously with the two blades in your hands to damage nearby enemies. A portion of an enemy's defense will be ignored.\n#cMastery Book required to unlock Lv.11#)
Changed - Delay (bladeFury - 810 ms --> bladeFury - 720 ms)
Changed - Hitbox (150% --> 200%)
New - Animation (effect)
New - Animation (hit.0)
Changed - Image (iconDisabled --> iconDisabled)
Mirrored Target
Changed - Description (Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.\nRequired Skill: #cLv. 20 Mirror Image#\n#cMastery Book required to unlock Lv. 11# --> Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld will activate when the dummy is destroyed. This skill can only be used when Mirror Image is active.\n#cMastery Book required to unlock Lv. 11#\nRequired Skill: #cMirror Image Lv. 20#)
Changed - Level readout (Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #x, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%] --> Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%)
Changed - Hardcore readout (Active Effect: MP Cost: #mpCon, Duration: #time sec, HP of Summoned Dummy: #hcSummonHp, Summoned Dummy absorbs #y% of damage\n[Passive Effect: Avoid enemy's attack at #er% chance, Weapon Defense: +#pddR%, Magic Defense: +#mddR%] --> Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time sec, Shadow Meld activated when dummy is destroyed.\nPassive Effects - Avoidability: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%)
Removed - Delay
Changed - x (20000 --> 19000) (2000+600*level --> 1000+600*level)
Blade Fury - Reinforce
New Skill
New - Name (Blade Fury - Reinforce)
New - Description (Increases Blady Fury's damage.)
New - Level readout (Damage: +#damR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blade Fury - Spread
New Skill
New - Name (Blade Fury - Spread)
New - Description (Increases the number of monsters that Blade Fury hits.)
New - Level readout (Monsters Hit: +#targetPlus)
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blade Fury - Guardbreak
New Skill
New - Name (Blade Fury - Guardbreak)
New - Description (Increases Blade Fury's DEF ignore amount.)
New - Level readout (DEF Ignored: +#ignoreMobpdpR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Sudden Raid - Reinforce
Removed Skill
Sudden Raid - Cooldown Cutter
Removed Skill
Sudden Raid - Cripple
Removed Skill
Cannon Shooter (I)
Cannon Blaster
Changed - mobCount (3 --> 6) (3 --> 6)
Blast Back
Changed - Max level (15 --> 10)
Changed - mpCon (20 --> 30) (45-5*roundDown(level/3) --> 45-5*roundDown(level/3))
Changed - damage (250 --> 225) (175+5*level --> 175+5*level)
Changed - time (5 --> 4) (2+roundDown(level/5) --> 2+roundDown(level/5))
Changed - prop (70 --> 55) (25+3*level --> 25+3*level)
Changed - z (-60 --> -45) (-15-3*level --> -15-3*level)
Changed - x (460 --> 390) (250+roundDown(level/4)*70 --> 250+roundDown(level/4)*70)
Changed - y (350 --> 320) (260+roundDown(level/4)*30 --> 260+roundDown(level/4)*30)
Monkey Push
New Skill
New - Name (Monkey Push)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (5)
New - Delay (Jump - 0 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (20-2*level)
New - x (750) (350+80*level)
New - y (500) (250+50*level)
New - Animation (effect)
New - Animation (effect1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Changed - mobCount (3 --> 6) (3 --> 6)
Blast Back
Changed - Max level (15 --> 10)
Changed - mpCon (20 --> 30) (45-5*roundDown(level/3) --> 45-5*roundDown(level/3))
Changed - damage (250 --> 225) (175+5*level --> 175+5*level)
Changed - time (5 --> 4) (2+roundDown(level/5) --> 2+roundDown(level/5))
Changed - prop (70 --> 55) (25+3*level --> 25+3*level)
Changed - z (-60 --> -45) (-15-3*level --> -15-3*level)
Changed - x (460 --> 390) (250+roundDown(level/4)*70 --> 250+roundDown(level/4)*70)
Changed - y (350 --> 320) (260+roundDown(level/4)*30 --> 260+roundDown(level/4)*30)
Monkey Push
New Skill
New - Name (Monkey Push)
New - Description (Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (5)
New - Delay (Jump - 0 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (20-2*level)
New - x (750) (350+80*level)
New - y (500) (250+50*level)
New - Animation (effect)
New - Animation (effect1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Cannon Shooter (II)
Cannon Shooter (III)
Monkey Fury
New Skill
New - Name (Monkey Fury)
New - Description (Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer's attack effects. \nRequired Skill: #cLv. 20 Barrel Bomb#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #prop% chance to deal #dot% of damage per second for #dotTime sec. Cannoneer's damage +#z% to the enemy, Cooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #prop% chance to deal #dot% of damage per second for #dotTime sec. Cannoneer's damage +#z% to the enemy, Cooldown: #cooltime sec)
New - Max level (20)
New - Delay (CSmonkeyFurious - 930 ms)
New - Pre-requisite (Level 20 Barrel Bomb)
New - Hitbox (196%)
New - Info (type = 2, pushTarget = 1, areaAttack = 1)
New - mpCon (62) (30+8*roundUp(level/5))
New - damage (180) (140+2*level)
New - mobCount (10) (10)
New - attackCount (3) (3)
New - prop (100) (100)
New - cooltime (10) (10)
New - dot (200) (100+5*level)
New - dotInterval (1) (1)
New - dotTime (20) (10+roundDown(level/2))
New - s (7) (7)
New - v (9) (9)
New - z (20) (20)
New - time (5000) (5000)
New - x (120) (120)
New - y (40) (40)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special)
Counter Crush
Changed - Description (When hit, there is a chance of countering the attack by swinging the cannon. --> When hit, there is a chance of countering the attack.)
Removed - Delay
Changed - damage (160 --> 200) (100+6*level --> 100+10*level)
Cannon Spike
Changed - Description (Fires a sharp cannonball that can penetrate multiple enemies. --> Summons a cannon that shoots a large number of shells at multiple enemies.)
Changed - Delay (cannonSpike - 960 ms --> cannonSpike - 1020 ms)
Changed - Hitbox (450% --> 550%)
Changed - damage (220 --> 240) (180+2*level --> 200+2*level)
New - bulletSpeed (160) (160)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Cannon Jump
Changed - Description (Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage. --> Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key.)
Changed - y (1175 --> 1125) (950+45*level --> 975+30*level)
New - Animation (effect)
New - Animation (hit.0)
Monkey Madness
Removed Skill
New Skill
New - Name (Monkey Fury)
New - Description (Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer's attack effects. \nRequired Skill: #cLv. 20 Barrel Bomb#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #prop% chance to deal #dot% of damage per second for #dotTime sec. Cannoneer's damage +#z% to the enemy, Cooldown: #cooltime sec)
New - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Damage Over Time: #prop% chance to deal #dot% of damage per second for #dotTime sec. Cannoneer's damage +#z% to the enemy, Cooldown: #cooltime sec)
New - Max level (20)
New - Delay (CSmonkeyFurious - 930 ms)
New - Pre-requisite (Level 20 Barrel Bomb)
New - Hitbox (196%)
New - Info (type = 2, pushTarget = 1, areaAttack = 1)
New - mpCon (62) (30+8*roundUp(level/5))
New - damage (180) (140+2*level)
New - mobCount (10) (10)
New - attackCount (3) (3)
New - prop (100) (100)
New - cooltime (10) (10)
New - dot (200) (100+5*level)
New - dotInterval (1) (1)
New - dotTime (20) (10+roundDown(level/2))
New - s (7) (7)
New - v (9) (9)
New - z (20) (20)
New - time (5000) (5000)
New - x (120) (120)
New - y (40) (40)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special)
Counter Crush
Changed - Description (When hit, there is a chance of countering the attack by swinging the cannon. --> When hit, there is a chance of countering the attack.)
Removed - Delay
Changed - damage (160 --> 200) (100+6*level --> 100+10*level)
Cannon Spike
Changed - Description (Fires a sharp cannonball that can penetrate multiple enemies. --> Summons a cannon that shoots a large number of shells at multiple enemies.)
Changed - Delay (cannonSpike - 960 ms --> cannonSpike - 1020 ms)
Changed - Hitbox (450% --> 550%)
Changed - damage (220 --> 240) (180+2*level --> 200+2*level)
New - bulletSpeed (160) (160)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Cannon Jump
Changed - Description (Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage. --> Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key.)
Changed - y (1175 --> 1125) (950+45*level --> 975+30*level)
New - Animation (effect)
New - Animation (hit.0)
Monkey Madness
Removed Skill
Cannon Shooter (IV)
Cannon Bazooka - Spread
Changed - Required level (189 --> 168)
Cannon Bazooka - Reinforce
Changed - Required level (168 --> 149)
Cannon Barrage
Changed - Description (Focus your firepower on enemies ahead of you. Additional critical chance is applied. --> Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr% --> MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%, Ignore DEF: #ignoreMobpdpR%)
Changed - Delay (immolation - 810 ms --> immolation - 900 ms)
Changed - damage (415 --> 600) (265+5*level --> 450+5*level)
Changed - range (450 --> 540) (450 --> 540)
Changed - ballDelay (60 --> 120) (60 --> 120)
Changed - ballDelay1 (60 --> 120) (60 --> 120)
Changed - ballDelay2 (60 --> 120) (60 --> 120)
New - ignoreMobpdpR (20) (5+roundDown(level/2))
New - bulletSpeed (140) (140)
New - Animation (effect)
New - Animation (hit.0)
Cannon Barrage - Reinforce
Changed - Required level (195 --> 155)
Cannon Bazooka - Extra Strike
Changed - Required level (149 --> 189)
Cannon Overload
Changed - damR (40 --> 50) (10+level --> 20+level)
Hero's Will
New - Animation (effect)
Maple Warrior
New - Animation (affected)
New - Animation (effect)
Cannon Bazooka
Changed - Description (Fires a powerful shot that deals damage to multiple enemies nearby. --> Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground.)
New - Animation (effect)
Cannon Barrage - Extra Strike
Changed - Required level (155 --> 195)
Rolling Rainbow
Changed - Description (Brings out all your buddies to blast enemies with... rainbow beams?! --> Orders the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you.)
Changed - Level readout (Key-down skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec --> Installation skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 33, areaAttack = 1)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Changed - Required level (189 --> 168)
Cannon Bazooka - Reinforce
Changed - Required level (168 --> 149)
Cannon Barrage
Changed - Description (Focus your firepower on enemies ahead of you. Additional critical chance is applied. --> Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied.)
Changed - Level readout (MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr% --> MP Cost: #mpCon, Number of Attacks: #bulletCount, Damage: #damage%, Bonus Critical Rate: #cr%, Ignore DEF: #ignoreMobpdpR%)
Changed - Delay (immolation - 810 ms --> immolation - 900 ms)
Changed - damage (415 --> 600) (265+5*level --> 450+5*level)
Changed - range (450 --> 540) (450 --> 540)
Changed - ballDelay (60 --> 120) (60 --> 120)
Changed - ballDelay1 (60 --> 120) (60 --> 120)
Changed - ballDelay2 (60 --> 120) (60 --> 120)
New - ignoreMobpdpR (20) (5+roundDown(level/2))
New - bulletSpeed (140) (140)
New - Animation (effect)
New - Animation (hit.0)
Cannon Barrage - Reinforce
Changed - Required level (195 --> 155)
Cannon Bazooka - Extra Strike
Changed - Required level (149 --> 189)
Cannon Overload
Changed - damR (40 --> 50) (10+level --> 20+level)
Hero's Will
New - Animation (effect)
Maple Warrior
New - Animation (affected)
New - Animation (effect)
Cannon Bazooka
Changed - Description (Fires a powerful shot that deals damage to multiple enemies nearby. --> Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground.)
New - Animation (effect)
Cannon Barrage - Extra Strike
Changed - Required level (155 --> 195)
Rolling Rainbow
Changed - Description (Brings out all your buddies to blast enemies with... rainbow beams?! --> Orders the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you.)
Changed - Level readout (Key-down skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec --> Installation skill. MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage per Hit: #damage%, Duration: #time sec.\nCooldown: #cooltime sec)
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 33, areaAttack = 1)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Evan (VI) (60-80)
Dragon Thrust
Changed - damage (200 --> 235) (120+4*level --> 135+5*level)
Changed - damage (200 --> 235) (120+4*level --> 135+5*level)
Evan (VII) (80-100)
Fire Breath
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - damage (840 --> 480) (640+10*level --> 320+8*level)
New - attackCount (2) (2)
Magic Resistance
Changed - Level readout (MP Cost: #mpCon, Magic Resistance: +#x%, Magic DEF: +#mdd, Duration: #time sec --> MP Cost: #mpCon, Magic Resistance: +#x%, Magic DEF: +#indieMdd, Duration: #time sec)
New - indieMdd (100) (50+5*level)
Removed - mdd
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #hcProp%, Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec)
Changed - damage (840 --> 480) (640+10*level --> 320+8*level)
New - attackCount (2) (2)
Magic Resistance
Changed - Level readout (MP Cost: #mpCon, Magic Resistance: +#x%, Magic DEF: +#mdd, Duration: #time sec --> MP Cost: #mpCon, Magic Resistance: +#x%, Magic DEF: +#indieMdd, Duration: #time sec)
New - indieMdd (100) (50+5*level)
Removed - mdd
Evan (VIII) (100-120)
Earthquake
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - damage (860 --> 325) (700+8*level --> 225+5*level)
New - attackCount (4) (4)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount)
Changed - damage (860 --> 325) (700+8*level --> 225+5*level)
New - attackCount (4) (4)
Evan (IX) (120-160)
Flame Wheel
Changed - damage (420 --> 485) (270+5*level --> 275+7*level)
Changed - damage (420 --> 485) (270+5*level --> 275+7*level)
Evan (X) (160-200)
Blaze
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Attack Count: #attackCount , Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%)
Changed - damage (450 --> 305) (330+4*level --> 215+3*level)
Changed - attackCount (3 --> 5) (3 --> 5)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Attack Count: #attackCount , Stun Chance: #prop%, Stun Duration: #time sec, DEF ignored: #ignoreMobpdpR%)
Changed - damage (450 --> 305) (330+4*level --> 215+3*level)
Changed - attackCount (3 --> 5) (3 --> 5)
Mercedes (I)
Swift Dual Shot
Changed - damage (115 --> 125) (95+level --> 105+level)
Changed - bulletCount (2 --> 3) (2 --> 3)
Changed - ballDelay (270 --> 150) (270 --> 150)
New - ballDelay1 (150) (150)
Changed - damage (115 --> 125) (95+level --> 105+level)
Changed - bulletCount (2 --> 3) (2 --> 3)
Changed - ballDelay (270 --> 150) (270 --> 150)
New - ballDelay1 (150) (150)
Mercedes (II)
Parting Shot
Changed - damage (70 --> 85) (40+6*level --> 40+9*level)
Rising Rush
Changed - damage (130 --> 210) (100+3*level --> 130+8*level)
Changed - w (210 --> 220) (180+3*level --> 140+8*level)
Changed - damage (70 --> 85) (40+6*level --> 40+9*level)
Rising Rush
Changed - damage (130 --> 210) (100+3*level --> 130+8*level)
Changed - w (210 --> 220) (180+3*level --> 140+8*level)
Mercedes (III)
Stunning Strikes
Changed - damage (120 --> 200) (100+level --> 120+4*level)
Leap Tornado
Changed - damage (135 --> 195) (95+2*level --> 115+4*level)
Unicorn Spike
Changed - damage (140 --> 195) (100+2*level --> 135+3*level)
Changed - damage (120 --> 200) (100+level --> 120+4*level)
Leap Tornado
Changed - damage (135 --> 195) (95+2*level --> 115+4*level)
Unicorn Spike
Changed - damage (140 --> 195) (100+2*level --> 135+3*level)
Mercedes (IV)
Staggering Strikes
Changed - damage (150 --> 240) (150 --> 240)
Spikes Royale
Changed - damage (540 --> 580) (420+6*level --> 440+7*level)
Ishtar's Ring
Changed - damage (150 --> 155) (120+level --> 125+level)
Changed - damage (150 --> 240) (150 --> 240)
Spikes Royale
Changed - damage (540 --> 580) (420+6*level --> 440+7*level)
Ishtar's Ring
Changed - damage (150 --> 155) (120+level --> 125+level)
Phantom (I)
Double Entendre
Changed - damage (160 --> 178) (120+2*level --> 118+3*level)
Changed - damage (160 --> 178) (120+2*level --> 118+3*level)
Luminous (III)
Moonlight Spear
Changed - damage (361 --> 371) (321+2*level --> 331+2*level)
Changed - damage (361 --> 371) (321+2*level --> 331+2*level)
Battlemage (I)
Triple Blow
Changed - damage (150 --> 155) (110+2*level --> 115+2*level)
Teleport
Changed - Level readout (MP Cost: #mpCon, Range: #range --> MP Cost: #mpCon, Teleport to the left and right by #x, and up and down by #y)
New - x (170) (135+7*level)
New - y (275) (250+5*level)
Removed - range
Changed - damage (150 --> 155) (110+2*level --> 115+2*level)
Teleport
Changed - Level readout (MP Cost: #mpCon, Range: #range --> MP Cost: #mpCon, Teleport to the left and right by #x, and up and down by #y)
New - x (170) (135+7*level)
New - y (275) (250+5*level)
Removed - range
Battlemage (II)
Ordinary Conversion
New Skill
New - Name (Ordinary Conversion)
New - Description (Increases the Max HP.)
New - Level readout (Max HP +#mhpR%)
New - Max level (10)
New - Info (type = 50)
New - mhpR (100) (10*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dark Chain
Changed - Description (A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. --> A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be #clinked with Battle Burst# afterwards.)
Changed - Max level (20 --> 10)
New Skill
New - Name (Ordinary Conversion)
New - Description (Increases the Max HP.)
New - Level readout (Max HP +#mhpR%)
New - Max level (10)
New - Info (type = 50)
New - mhpR (100) (10*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dark Chain
Changed - Description (A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be Knocked Down. --> A dark chain emerges from a pentacle to pull multiple enemies toward you. Pulled enemies take damage and have a chance to be knocked down. Can be #clinked with Battle Burst# afterwards.)
Changed - Max level (20 --> 10)
Battlemage (III)
Battle Burst
New Skill
New - Name (Battle Burst)
New - Description (Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Hyper Dark Chain's damage.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Hyper Dark Chain's Damage: +#damR%])
New - Max level (10)
New - Delay (RMbattleSpurt - 990 ms)
New - Hitbox (500%)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New - mpCon (23) (22+roundDown(level/6))
New - damage (565) (465+10*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - damR (30) (3*level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Reaper Buff
Changed - Description (Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not affect bosses and some monsters. --> Grants a small chance to summon a reaper when you eliminate monsters. Summoned reapers can attack enemies for a short time. Does not apply to boss monsters and some others.\nCan be toggled #cOn/Off#.)
Changed - Level readout (MP Cost: #mpCon, Summon Chance: #prop%, Buff Duration: #time sec\n- Reaper's Damage: #damage%\n- Reaper Duration: #x sec --> MP Cost: #mpCon, Summon Chance: #prop%.\n- Reaper's Damage: #damage%\n- Reaper Duration: #x sec)
Removed - time
Body Boost
Changed - Description (Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above. --> Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: #cDark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above.#)
New - Pre-requisite (Level 10 Dark Aura, Level 10 Yellow Aura, Level 10 Blue Aura)
Conversion
Removed Skill
New Skill
New - Name (Battle Burst)
New - Description (Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Hyper Dark Chain's damage.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Hyper Dark Chain's Damage: +#damR%])
New - Max level (10)
New - Delay (RMbattleSpurt - 990 ms)
New - Hitbox (500%)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New - mpCon (23) (22+roundDown(level/6))
New - damage (565) (465+10*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - damR (30) (3*level)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Reaper Buff
Changed - Description (Has a chance to summon a Reaper when you attack a monster. The Reaper will attack nearby monsters when summoned. Does not affect bosses and some monsters. --> Grants a small chance to summon a reaper when you eliminate monsters. Summoned reapers can attack enemies for a short time. Does not apply to boss monsters and some others.\nCan be toggled #cOn/Off#.)
Changed - Level readout (MP Cost: #mpCon, Summon Chance: #prop%, Buff Duration: #time sec\n- Reaper's Damage: #damage%\n- Reaper Duration: #x sec --> MP Cost: #mpCon, Summon Chance: #prop%.\n- Reaper's Damage: #damage%\n- Reaper Duration: #x sec)
Removed - time
Body Boost
Changed - Description (Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: Dark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above. --> Consumes MP to rapidly increase the effects of your active aura for a short time. You must cancel this skill to switch auras. Also, enemy attacks will not cancel the buff.\nRequired Skill: #cDark Aura Lv. 10 and above, Yellow Aura Lv.10 and above, Blue Aura Lv. 10 and above.#)
New - Pre-requisite (Level 10 Dark Aura, Level 10 Yellow Aura, Level 10 Blue Aura)
Conversion
Removed Skill
Battlemage (IV)
Advanced Yellow Aura
Changed - Description (Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.\nRequired Skill: #cYellow Aura Lv. 20# --> Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability chance to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: #cYellow Aura Lv. 20#)
Advanced Dark Aura
New - Pre-requisite (Level 20 Dark Aura)
Advanced Yellow Aura
Changed - Description (Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20# --> Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: #cYellow Aura Lv. 20#)
Grand Light Aura
New Skill
Changed - Name (Power Stance --> Grand Light Aura)
Changed - Description (With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30. --> Concentrates all applied auras to maximize their effect. Can only be used when Body Boost is activated. Cannot use Body Boost and other auras when under Grand Light Aura.\nRequired Skill: #cBody Boost Lv. 20#)
Changed - Level readout (MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec --> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier 3 applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\nBlue Aura: Damage Absorption: #x%\nCooldown: #cooltime Sec.)
New - Max level (10)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 20 Body Boost)
New - Combat orders (1)
New - Info (type = 98, dummyOf = 32111007&&32111008&&32111009)
New - mpCon (130) (50+8*level)
New - time (150) (50+10*level)
New - x (30) (3*level)
New - y (3) (3)
New - cooltime (90) (150-6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Dark Genesis
Changed - Description (Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase. --> Uses Light of Darkness to hit and temporarily stun a maximum of 15 enemies. Learning the Dark Shock skill will permanently increase its damage, and attacking an enemy during cooldown will deal damage to a single enemy with Dark Genesis.)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec.\nPassive Effects: Damage of Dark Shock: +#damR% --> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec. Attacking during cooldown will activate Dark Genesis at a rate of #prop%, with damage of #x% to a single enemy.\nPassive Effect: Dark Shock's damage: +#damR%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, mes = stun --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - prop (90 --> 60) (30+2*level --> 2*level)
New - x (220) (100+4*level)
Changed - cooltime (20 --> 30) (40-2*roundDown(level/3) --> 30)
Party Shield
Changed - Description (Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage. --> Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration #time sec, -#y% damage when hit with fixed damage attack. \nCooldown: #cooltime sec)
New - y (10) (roundUp(level/3))
Changed - Description (Permanently increases your Avoidability and upgrades your Yellow Aura skill. The Yellow Aura grants extra Avoidability to party members and decreases enemy Movement Speed.\nRequired Skill: #cYellow Aura Lv. 20# --> Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability chance to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: #cYellow Aura Lv. 20#)
Advanced Dark Aura
New - Pre-requisite (Level 20 Dark Aura)
Advanced Yellow Aura
Changed - Description (Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura.\nRequired Skill: #cYellow Aura Lv. 20# --> Permanently increases your Avoidability and upgrades your Yellow Aura skill. You'll grant extra Avoidability to party members and decrease enemy Movement Speed when using Yellow Aura. Required Skill: #cYellow Aura Lv. 20#)
Grand Light Aura
New Skill
Changed - Name (Power Stance --> Grand Light Aura)
Changed - Description (With great concentration, you hold your ground when struck, resisting knock-back effects. Mastery Book is required to master the skill to level 30. --> Concentrates all applied auras to maximize their effect. Can only be used when Body Boost is activated. Cannot use Body Boost and other auras when under Grand Light Aura.\nRequired Skill: #cBody Boost Lv. 20#)
Changed - Level readout (MP Cost: #mpCon, Knock-back Resist Chance: #prop%, Duration: #time sec --> Mana Cost: MP #mpCon, Duration: #time sec. Activated auras effects will have the multiplier 3 applied to following parts: \nDark Aura: Damage\nYellow Aura: Attack Speed, Speed, Avoidability\nBlue Aura: Damage Absorption: #x%\nCooldown: #cooltime Sec.)
New - Max level (10)
New - Master Level (10)
New - Delay (alert3 - 1500 ms)
New - Pre-requisite (Level 20 Body Boost)
New - Combat orders (1)
New - Info (type = 98, dummyOf = 32111007&&32111008&&32111009)
New - mpCon (130) (50+8*level)
New - time (150) (50+10*level)
New - x (30) (3*level)
New - y (3) (3)
New - cooltime (90) (150-6*level)
New - Animation (effect)
New - Animation (effect0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Dark Genesis
Changed - Description (Uses the power of darkness to attack and possibly stun up to 15 enemies at once. If you've learned Dark Shock, that skill's damage will also permanently increase. --> Uses Light of Darkness to hit and temporarily stun a maximum of 15 enemies. Learning the Dark Shock skill will permanently increase its damage, and attacking an enemy during cooldown will deal damage to a single enemy with Dark Genesis.)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance: #prop%, Stun Duration: #time sec, Cooldown: #cooltime sec.\nPassive Effects: Damage of Dark Shock: +#damR% --> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec. Attacking during cooldown will activate Dark Genesis at a rate of #prop%, with damage of #x% to a single enemy.\nPassive Effect: Dark Shock's damage: +#damR%)
Changed - Info (type = 1, magicDamage = 1, areaAttack = 1, mes = stun --> type = 1, magicDamage = 1, areaAttack = 1)
Changed - prop (90 --> 60) (30+2*level --> 2*level)
New - x (220) (100+4*level)
Changed - cooltime (20 --> 30) (40-2*roundDown(level/3) --> 30)
Party Shield
Changed - Description (Creates a protective wall centered around you to protect party members. Allies behind the wall will not take damage. --> Creates a magical protective shield around you to protect party members. The shield protects you from enemy attacks and decreases the damage when hit with an attack that deals fixed damage.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec\nCooldown: #cooltime sec --> MP Cost: #mpCon, Duration #time sec, -#y% damage when hit with fixed damage attack. \nCooldown: #cooltime sec)
New - y (10) (roundUp(level/3))
Wild Hunter (I)
Jaguar Rider
Changed - Description (Summons a tamed Jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed. #c50% chance for Stance to activate when riding an Onyx Jaguar or Snow White.# --> Summons a tamed jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Speed. #c50% chance for Power Stance to activate when riding an Onyx Jaguar and Snow White, 20% Damage Reduction and 20% Elemental Resistance applied when riding an Armored Crimson#.)
Triple Shot
Changed - damage (130 --> 150) (90+2*level --> 90+3*level)
Graviboots
Changed - Name (Jag Jump --> Graviboots)
Changed - Description (Your Jaguar double jumps a set distance. --> Allows your Jaguar to make another leap during a jump. Can be used up to two times.)
Changed - Delay (doubleJump - 720 ms --> jump - 200 ms)
Changed - Description (Summons a tamed Jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Movement Speed. #c50% chance for Stance to activate when riding an Onyx Jaguar or Snow White.# --> Summons a tamed jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Speed. #c50% chance for Power Stance to activate when riding an Onyx Jaguar and Snow White, 20% Damage Reduction and 20% Elemental Resistance applied when riding an Armored Crimson#.)
Triple Shot
Changed - damage (130 --> 150) (90+2*level --> 90+3*level)
Graviboots
Changed - Name (Jag Jump --> Graviboots)
Changed - Description (Your Jaguar double jumps a set distance. --> Allows your Jaguar to make another leap during a jump. Can be used up to two times.)
Changed - Delay (doubleJump - 720 ms --> jump - 200 ms)
Wild Hunter (II)
Jaguar Rawr
Changed - Max level (15 --> 10)
Changed - damage (325 --> 330) (190+9*level --> 190+14*level)
Changed - x (395 --> 400) (260+9*level --> 260+14*level)
Soul Arrow: Crossbow
Changed - Description (Allows you to use your Crossbow without spending ammo for a fixed amount of time. --> Temporarily allows you to use your Crossbow without spending arrows. Also increases your ATT.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, ATT +#indiePad for #time sec, able to attack without spending arrows.)
Changed - Max level (5 --> 10)
Changed - mpCon (20 --> 30) (10+5*roundUp(level/3) --> 10+5*roundUp(level/3))
New - indiePad (30) (10+2*level)
Ricochet
Changed - Description (Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. --> Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Its effect increases with each enemy it pierces.)
Changed - damage (360 --> 435) (280+4*level --> 295+7*level)
New - Animation (ball)
Call of the Wild
New - Animation (special)
Changed - Max level (15 --> 10)
Changed - damage (325 --> 330) (190+9*level --> 190+14*level)
Changed - x (395 --> 400) (260+9*level --> 260+14*level)
Soul Arrow: Crossbow
Changed - Description (Allows you to use your Crossbow without spending ammo for a fixed amount of time. --> Temporarily allows you to use your Crossbow without spending arrows. Also increases your ATT.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec --> MP Cost: #mpCon, ATT +#indiePad for #time sec, able to attack without spending arrows.)
Changed - Max level (5 --> 10)
Changed - mpCon (20 --> 30) (10+5*roundUp(level/3) --> 10+5*roundUp(level/3))
New - indiePad (30) (10+2*level)
Ricochet
Changed - Description (Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. --> Attacks multiple enemies by firing penetrating arrows equipped with bombs. Has a chance to Stun enemies. Its effect increases with each enemy it pierces.)
Changed - damage (360 --> 435) (280+4*level --> 295+7*level)
New - Animation (ball)
Call of the Wild
New - Animation (special)
Wild Hunter (III)
Backstep
New Skill
New - Name (Backstep)
New - Description (When activated, your Jaguar is able to attack while walking backward without changing direction. Also permanently decreases damage taken. \nCan be toggled #cOn/Off#.)
New - Level readout (When activated, your Jaguar is able to attack while walking backward without changing direction. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%])
New - Max level (10)
New - Info (type = 10)
New - damAbsorbShieldR (10) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Swipe
Changed - damage (200 --> 215) (100+5*level --> 115+5*level)
New - range (200) (200)
White Heat Rush
New Skill
New - Name (White Heat Rush)
New - Description (Your Jaguar coils and pounces to push away enemies and deal damage.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
New - Max level (10)
New - Delay (RAwhiteHeatRush - 600 ms)
New - Hitbox (215%)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New - mpCon (18) (16+roundDown(level/4))
New - damage (233) (193+4*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enduring Fire
Changed - damage (184 --> 310) (104+4*level --> 150+8*level)
Concentrate
Removed Skill
New Skill
New - Name (Backstep)
New - Description (When activated, your Jaguar is able to attack while walking backward without changing direction. Also permanently decreases damage taken. \nCan be toggled #cOn/Off#.)
New - Level readout (When activated, your Jaguar is able to attack while walking backward without changing direction. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%])
New - Max level (10)
New - Info (type = 10)
New - damAbsorbShieldR (10) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Swipe
Changed - damage (200 --> 215) (100+5*level --> 115+5*level)
New - range (200) (200)
White Heat Rush
New Skill
New - Name (White Heat Rush)
New - Description (Your Jaguar coils and pounces to push away enemies and deal damage.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%)
New - Max level (10)
New - Delay (RAwhiteHeatRush - 600 ms)
New - Hitbox (215%)
New - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
New - mpCon (18) (16+roundDown(level/4))
New - damage (233) (193+4*level)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enduring Fire
Changed - damage (184 --> 310) (104+4*level --> 150+8*level)
Concentrate
Removed Skill
Wild Hunter (IV)
Wild Arrow Blast
Changed - damage (270 --> 285) (180+3*level --> 195+3*level)
Exploding Arrows
Changed - Delay (flashRain - 2640 ms --> flashRain - 2160 ms)
Changed - damage (270 --> 285) (180+3*level --> 195+3*level)
Exploding Arrows
Changed - Delay (flashRain - 2640 ms --> flashRain - 2160 ms)
Mechanic (I)
ME-07 Drillhands
Changed - damage (200 --> 260) (140+3*level --> 160+5*level)
Flame Launcher
Changed - damage (80 --> 166) (60+level --> 66+5*level)
Changed - damage (200 --> 260) (140+3*level --> 160+5*level)
Flame Launcher
Changed - damage (80 --> 166) (60+level --> 66+5*level)
Mechanic (II)
Open Portal: GX-9
Changed - Max level (10 --> 5)
Atomic Hammer
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%)
Changed - Hitbox (220% --> 220%)
Changed - damage (460 --> 395) (360+5*level --> 295+5*level)
New - attackCount (2) (2)
Changed - Max level (10 --> 5)
Atomic Hammer
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, DEF Ignored: #ignoreMobpdpR%)
Changed - Hitbox (220% --> 220%)
Changed - damage (460 --> 395) (360+5*level --> 295+5*level)
New - attackCount (2) (2)
Mechanic (III)
Punch Launcher
Changed - Delay (rpunch - 1110 ms --> rpunch - 960 ms)
Changed - damage (180 --> 350) (120+3*level --> 230+6*level)
Healing Robot H-LX
Changed - Description (Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. --> Summon a stationary Healing Robot <H-LX>. Through a specially built in sensor H-LX, HP is recovered to party members that use the down key around the area. However, team members cannot receive heals for 5 seconds after each heal. Also when the H-LX has expired it will explode. All abnormal status and elemental resistances are increased. )
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec --> MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #cooltime# sec\n[Passive Effect: Abnormal Status and all elemental resistance +#terR%])
New - asrR (30) (3*level)
New - terR (30) (3*level)
Changed - Delay (rpunch - 1110 ms --> rpunch - 960 ms)
Changed - damage (180 --> 350) (120+3*level --> 230+6*level)
Healing Robot H-LX
Changed - Description (Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. --> Summon a stationary Healing Robot <H-LX>. Through a specially built in sensor H-LX, HP is recovered to party members that use the down key around the area. However, team members cannot receive heals for 5 seconds after each heal. Also when the H-LX has expired it will explode. All abnormal status and elemental resistances are increased. )
Changed - Level readout (MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction%, Cooldown: #cooltime sec --> MP Cost: #mpCon, Summon Duration: #time sec, Party HP Healed: #hp%, Self-Destruct Damage: #selfDestruction% d\n#cCooldown: #cooltime# sec\n[Passive Effect: Abnormal Status and all elemental resistance +#terR%])
New - asrR (30) (3*level)
New - terR (30) (3*level)
Mechanic (IV)
Extreme Mech
Changed - Level readout (ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery --> Ride a Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery, and permanently increases Max HP by #mhpR%.)
New - mhpR (30) (level)
Laser Blast
Changed - damage (500 --> 505) (320+6*level --> 325+6*level)
Mech: Hovering
Changed - Name (Reactive Armor --> Mech: Hovering)
Changed - Description (Installs a special reactive armor that enhances Mech defenses. --> You can move left and right while in Siege Mode during Missile Tank.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: +#indieMhpR%, Status Ailment Resistance: +#x%, Reduction to Received Damage: +#y% --> Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.)
New - Master Level (10)
New - Delay (tank_hoverpre - 420 ms)
New - Hitbox (120%)
New - Combat orders (1)
Changed - Info (type = 50 --> type = 10, specialNormalAttack = 1)
Changed - mpCon (200 --> 150) (200 --> 150)
New - damage (135) (135)
New - range (500) (500)
New - bulletCount (2) (2)
New - mobCount (1) (1)
New - damR (30) (30)
New - cr (100) (100)
New - u (25) (25)
New - v (5) (5)
New - w (25) (25)
Removed - time
Removed - indieMhpR
Removed - x
Removed - y
New - Animation (ball)
New - Animation (hit.0)
Giant Robot SG-88
Changed - Description (Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. --> Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Permanently decreases damage taken.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% \n#cCooldown: #cooltime sec#\n[Passive Effect: Damage Taken: -#damAbsorbShieldR%])
New - damAbsorbShieldR (30) (level)
Changed - Level readout (ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery --> Ride a Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery, and permanently increases Max HP by #mhpR%.)
New - mhpR (30) (level)
Laser Blast
Changed - damage (500 --> 505) (320+6*level --> 325+6*level)
Mech: Hovering
Changed - Name (Reactive Armor --> Mech: Hovering)
Changed - Description (Installs a special reactive armor that enhances Mech defenses. --> You can move left and right while in Siege Mode during Missile Tank.)
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Max HP: +#indieMhpR%, Status Ailment Resistance: +#x%, Reduction to Received Damage: +#y% --> Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.)
New - Master Level (10)
New - Delay (tank_hoverpre - 420 ms)
New - Hitbox (120%)
New - Combat orders (1)
Changed - Info (type = 50 --> type = 10, specialNormalAttack = 1)
Changed - mpCon (200 --> 150) (200 --> 150)
New - damage (135) (135)
New - range (500) (500)
New - bulletCount (2) (2)
New - mobCount (1) (1)
New - damR (30) (30)
New - cr (100) (100)
New - u (25) (25)
New - v (5) (5)
New - w (25) (25)
Removed - time
Removed - indieMhpR
Removed - x
Removed - y
New - Animation (ball)
New - Animation (hit.0)
Giant Robot SG-88
Changed - Description (Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. --> Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. Permanently decreases damage taken.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Cooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% \n#cCooldown: #cooltime sec#\n[Passive Effect: Damage Taken: -#damAbsorbShieldR%])
New - damAbsorbShieldR (30) (level)
Beast Tamer (I)
Bear Reborn
Changed - y (10000 --> 10) (5000+1000*roundDown(level/2) --> 5+1*roundDown(level/2))
Changed - y (10000 --> 10) (5000+1000*roundDown(level/2) --> 5+1*roundDown(level/2))

