2014-03-19, 08:13 AM
My observation on the Arrow Blaster problem is that it's typically a 'too many things' on the screen problem. The rate of fire is quite fast, so the numbers fill fast. When you use turret and the skill, the numbers really fly. Most of the folks I know who had problems could use the skill or the turret, but not both. I am seeing a problem with all my Radeon PCs that was introduced 2 patches ago in that there is suddenly a threshold of attacks that causes hiccups. If I use my cannoneer and fire the big laser, it normally works just fine. If I use my hyper to add 3 more hits to it, I suddenly get a hiccup on every skill. I have 3 Radeons that all do this and my two Intel onboard graphics PCs do it to a lesser extent. None of my nVidias do it (which is odd since they are in my oldest PCs). It happens in HoH when I have a NL training on the map, too. The mass of numbers from flying stars causes the same hiccup. There was a point where I suddenly couldn't do Dimension Invasion because the mob volume and number stacks were too much. (It literally became a problem out of the blue after 147.1.) I did a rebuild of the drivers and it mostly fixed it, but there's still an issue. (I think their fix to the Loot Key Lag is the cause of it...) My primary PC is a top level build and it's causing me problems. There is definitely something in the coding causing it.

