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Dawnveil and its gameplay elements.
#1
With each new area of Dawnveil revealed we were given a new gameplay element that hasn't been seen before or a rather 'defined' new feature.

With Tynerum we got Gollux, a rather unique boss and the ever 'changing' maze before Gollux.

With Commerci we received the Trade Union and the Merchant Union with a new set of equipment and a few new bosses.

With Arboren we received the Beast Tamer.


Of the three areas two are a rather high level. Through the story of Commerci we learned about another nation that's apparently huge. (Which for the life of me I can't remember the name of.)

I believe that there are a few more areas that are set to open up soon for Dawnveil. With that said what gameplay elements would you be interested in seeing that we haven't seen before? What else do you think Dawnveil will bring? Do you think there will be more bosses or party quests?
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Messages In This Thread
Dawnveil and its gameplay elements. - by SwordStaker - 2014-03-10, 02:26 PM
Dawnveil and its gameplay elements. - by Spadow - 2014-03-16, 06:44 PM
Dawnveil and its gameplay elements. - by tecul1 - 2014-03-16, 08:17 PM
Dawnveil and its gameplay elements. - by Arrol - 2014-03-16, 08:26 PM
Dawnveil and its gameplay elements. - by Spadow - 2014-03-16, 08:36 PM
Dawnveil and its gameplay elements. - by Arrol - 2014-03-16, 08:40 PM
Dawnveil and its gameplay elements. - by Spadow - 2014-03-16, 08:50 PM
Dawnveil and its gameplay elements. - by Liable - 2014-03-16, 09:17 PM
Dawnveil and its gameplay elements. - by Link - 2014-03-17, 01:08 AM

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