2014-03-02, 07:07 AM
IllegallySane Wrote:Huh, really? I kinda felt they were a bossing class since they have many tools at their disposal:
-15 seconds of invincbility every 3 minutes or less AND resets all cooldowns
-Produce a field that increases damage done to enemy/boss by 25%, removes enemy buffs, and removes ally debuffs
-Can self-rez every 5 minutes, or less if the cooldown is reset every 3 minutes or less
-AoE ultimate that can bind
-Beta can bind every 15 seconds
-If the enemy/boss can't kill you in one hit, Zero can essentially never die, even with pot lock.
Just listing Zero pros that makes them able to boss. I'm well aware Paladins are ridiculously hard to kill, as well as having a very straightfoward way of bossing.
Yes, these all sound good on paper. But when you actually experience them against a boss, they suck a lot.
You have to have 100% control over your zero for bosses such as Gollux and Magnus, think about how much mobility Alpha has, you are basically flying across the map with him. As for Beta, you can't move once you have attacked because her animations are too dam long. You can break up her skills and use the teleport skill in between, but in doing so you are sacrificing the tag duration, meaning you are losing out on DPS.
I also believed I mentioned this before, you are limited by your cool downs as a zero. This forces you do utilise all your other skills, meaning you can't spam one skill, and your damage is always fluctuating and because you are using so many different types of skills, it's even harder to dodge stuff. If you'd seen the damage difference between some of the zero skills you'd understand. Totally inconsistent damage, making them lose out to pretty much every other class in terms of bossing even WITH the extra tag damage.
Just watch this, You can see the difference in damage with some of the skills and the skills that have to be used to maintain the cooldowns.
[video=youtube;Jo5Z5OnuT4k]http://www.youtube.com/watch?v=Jo5Z5OnuT4k[/video]
