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Level 100 and below Zakum run
#6
It would seriously help if you could at least 100% hit Zakum3. Let the bowmen and thieves take out the Opachu spawns, but the warrior will be shyt if they can only hit Zakum3 75% of the time. I've even done a mathematical proof showing this, given that stat points are limited.

As for Zrunning experience, apples should definitely be used for Zakum3, and probably the latter half of Zakum2 (50% health left). No sense in wasting apples in a run that could possibly fail anyways, especially if you find out that your squad is having trouble somewhere in the beginning.

Good luck with your zrun, I don't believe it's ever been done before xD


Messages In This Thread
Level 100 and below Zakum run - by Pikachu - 2009-01-11, 05:16 PM
Level 100 and below Zakum run - by Hero - 2009-01-11, 06:07 PM
Level 100 and below Zakum run - by Pikachu - 2009-01-11, 09:13 PM
Level 100 and below Zakum run - by LordVader - 2009-01-12, 12:08 AM
Level 100 and below Zakum run - by Pikachu - 2009-01-12, 01:17 AM
Level 100 and below Zakum run - by KajitiSouls - 2009-01-12, 01:25 AM
Level 100 and below Zakum run - by WillDaSnail - 2009-01-12, 02:51 AM
Level 100 and below Zakum run - by Pikachu - 2009-01-12, 02:56 AM
Level 100 and below Zakum run - by LordVader - 2009-01-12, 04:53 AM
Level 100 and below Zakum run - by bored4ever86 - 2009-01-12, 05:57 AM
Level 100 and below Zakum run - by Pikachu - 2009-01-12, 03:30 PM
Level 100 and below Zakum run - by Avenge - 2009-01-13, 05:41 PM
Level 100 and below Zakum run - by Bucket - 2009-01-13, 07:00 PM
Level 100 and below Zakum run - by John - 2009-01-13, 07:54 PM
Level 100 and below Zakum run - by LordVader - 2009-01-14, 03:17 PM
Level 100 and below Zakum run - by Pikachu - 2009-01-14, 03:43 PM
Level 100 and below Zakum run - by Mashi - 2009-01-14, 03:45 PM

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