2009-01-12, 01:25 AM
It would seriously help if you could at least 100% hit Zakum3. Let the bowmen and thieves take out the Opachu spawns, but the warrior will be shyt if they can only hit Zakum3 75% of the time. I've even done a mathematical proof showing this, given that stat points are limited.
As for Zrunning experience, apples should definitely be used for Zakum3, and probably the latter half of Zakum2 (50% health left). No sense in wasting apples in a run that could possibly fail anyways, especially if you find out that your squad is having trouble somewhere in the beginning.
Good luck with your zrun, I don't believe it's ever been done before xD
As for Zrunning experience, apples should definitely be used for Zakum3, and probably the latter half of Zakum2 (50% health left). No sense in wasting apples in a run that could possibly fail anyways, especially if you find out that your squad is having trouble somewhere in the beginning.
Good luck with your zrun, I don't believe it's ever been done before xD

