2014-02-12, 03:04 PM
Declaimed Wrote:Not many developers have implemented the gamepad in a worthwhile way, from what I hear. Of course, I'm also open to this: https://twitter.com/delroth_/status/332179135411654656
Wii U gamepad emulation on PC. The buttons can be controlled with a 360 controller, and screentaps with the mouse. Hope it goes public eventually; I saw a nice Wii U sans-gamepad for around $120 on ebay the other day. If the gamepad is doing as poorly as people say that it is, and it truly is just a minimap/inventory accessory, then I could definitely live with just emulating one and skipping out on the few games that make heavy use of its unique capabilities (in ways other than the ones previously mentioned, as again, I can live without if all its going to be is a minimap).
Most developers aren't making much use of it, similarly to the DS's second screen most of the time. A lot of games have pointless touch features or otherwise pointless things on the second screen that aren't necessary in the least to be there. For the most part, it feels like they only use it because they have no reason not to, not because they're actually developing the games with it in mind.
Even Nintendo can't find great reasons to use it. New Super Mario 3D World, while a fun game, has very gimmicky uses for the gamepad. Overall it's not used at all, except in random levels where it controls the camera or a few platforms. Overall even Nintendo can't really find great uses for it, so why should any of us be surprised that 3rd party developers can't either?

