2014-01-28, 12:31 AM
sammy134 Wrote:Hello community, I got a question about zero's still. I read the provided "ideal" combination to do max damage but I still don't understand it. Their single target is at ~52k no sharp eyes, which is still so much higher than almost everyone except beast tamer, and I don't feel like I am doing this combination right. My logic behind it, if combination 4 does the most damage, why not alternate between combo 4 beta and combo 4 alpha? This is training with mobs being rushed to a corner in HoH. Rush everything to one side than, start the combo. Starting alpha, do combo 4 beta ( tags with both doing combo 4 dmg). So now you are switched to beta and than just do Apha's combo 4. This tags and does combo 4 with both chars. Now you are back on alpha and rince and repeat. This is what I was doing because I did not fully understand the provided list. Tag buff lasts for the duration of 1 skill and once you switch and come back the Cooldown of that skill is back up. So if alpha is supposed to cycle 4 into 2 but you tag in between with beta, when you come back to alpha 4 cooldown is back up and 2 does less damage, so whats the point of cycling? I just don't see this and really need clarification please.
So alpha is supposed to do 4, than 2, than 3 and beta is supposed to do 2, than 4, than 2 but the 2 is replaced by 1 if your boss damage is 150%, so on bosses it becomes 1, than 4, than 1. But I am training on normal monsters at the moment so the original applies to me. Than I am told to tag whenever available. This is where I get lost, and don't understand. Can someone please dumm this down for me so its stupid-proof, or maybe a clip or demonstration of someone properly doing this combination. Thanks again!
thank you
Edit: I also wanted to ask about the 2 zero skills they get. Divine Force, and Divine Speed. Divine Force = 20 WPN att, and Divine Speed = 1 attack speed level.
I do not have decent SI, or the unique ability that provides attack speed. I just have the provided weapons at their respective attack speed with alpha of 356 wpn att, and beta of 418 wpn att ( unbuffed). At this stage what would be more beneficial to use, and when would one be better than another, if ever? or am I just supposed to use Divine Force ( the 20 wpn att) always?
The combo should be doable at Fast (5), with the final hit of Beta's 4 still Assisting. Advanced Weapon Throw is the strongest if all the hits can connect. In many training situations, this may not be the case, especially if you're rushing into corners and you activate it the wrong way.
Alpha 4-2-3 is the strongest because they just chain together well. If for some reason there's still a CD on 4, use the first hit of 1 to clear it. Do that until you can tag to Beta, and if you can hit the monsters with most or all of the hits of AWT, use 2-4-2. Otherwise, I would use 3-4-1. You can use Beta's combination 3 and have it Assist with the first hit, and then Assist with Whirlwind. Immediately switch to combination 4, and you can Assist on Giga Crash, leaving the twisters on the monsters you pulled or already rushed beforehand. Alternatively, you can Assist twice on Whirlwind and then switch to Combination 4. Not 100% sure if you can Assist twice on whirlwind and switch to Giga Crash to get an Assist on that too.
Depending on the situation, beta's Combination 4 isn't necessarily the strongest to Assist with. If monsters are all stacked together, only Assisting with Giga Crash will be stronger. Having Advanced Rolling Assaulter come out twice from Advanced Whirlwind is really strong. Advanced Weapon Throw is super strong if all its hits connect, and the Assist helps that, but even on its own it has the highest damage potential. Otherwise, Assist on Combination 4 is good for covering a huge area.
zebroid Wrote:Is kaiser's hits/s assuming all 3 wingbeats trigger cursebite?
Yes.

