2014-01-22, 10:46 PM
Foolyz Wrote:So, basically you're both saying...
Nexon is careless. Which is the real reason for all the other problems in the game as well. I'd love to see this game optimized at some point!
On my point: is it possible to have dynamic tooltips with the way the game is currently coded?
Based on the previous discussion, it wouldn't make any sense to make skill tooltips dynamic, because the numbers would change wildly depending on your current total damage.
Nexon could just make the tooltips work as you described, but then it'd be inaccurate. (Then again, Nexon has put plenty of things in game that are inaccurate). They could also make it work as you thought it did (increasing the skill % rather than total damage when using the skill) and that would solve all the problems.
AFAIK, I don't think we know exactly how the client handles tooltips.

