Bug Extermination Report - January 22, 2014
#12
Grey Wrote:I'm not sure how to explain it exactly, because I guess it's hard to say that they're the same, but also different; basically, all the total damage things which are strictly total damage (the ones that apply to all your skills), are always factored into range (since RED), like Kanna, DA, AB Links, Total Damage potentials, Kaiser's Transfig, Kaiser's Catalyze, Demon Slayer's Dark Meta, Paly's Void Elemental, etc. Also, most skills that claim they're % Attack are actually % Total Damage, which is... confusing.

Honestly, it makes your range "fake", as some people around here have called it, because in order to calculate your damage, it has to divide all that stuff out and add it to your hypers, boss damage, etc, before multiplying it all with your real range.

Oh, except for DoT, that's calculated off the "fake" range.

hadriel Wrote:Basically, Nexon is not being careful with all their "% damage" in their tooltext, because many of their stuff have the same variable despite being worded differently. "Increases the damage of [blah blah] skill by 20%" and "increases damage by 20%" really uses the same variable.

Hadriel

So, basically you're both saying...

Nexon is careless. Which is the real reason for all the other problems in the game as well. I'd love to see this game optimized at some point!

On my point: is it possible to have dynamic tooltips with the way the game is currently coded?
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Bug Extermination Report - January 22, 2014 - by Foolyz - 2014-01-22, 10:28 PM

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