2014-01-19, 05:59 PM
Marksman Bryan Wrote:Someone showed me that yesterday, had no idea dark sight was so OP.
it is time to be a public advocate for falling rocks. these rocks may seem harmless at first, not causing any damage and only stunning, but the real danger lies in the stun. being unable to move makes you susceptible to things like: giant rock worms, giant rock work tails, fire balls, hyper beams, and other equally dangerous, normally avoidable things.
falling rocks are the cause of 90% of deaths in root abyss. please make sure your underground altars have proper ceiling support.
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Dark Sight used to be useless, but now that it works on physical damage map elements it's awesome. Extremely useful at Vellum/Magnus
Can't wait for the DB revamp, currently I have a 51% chance of coming out of Dark Sight after every FJ but after the revamp I can remain in it forever, using FJ at least. Only issue is that if you use DS while Vellum is underground, he won't come back up again because he can't target you if you're in Dark Sight, which can be irritating (though that's also pretty useful for rebuffing, very easy to waste lots of time with him out of the way though)

