2014-01-18, 09:25 PM
I definitely feel that chaos root abyss bosses are a step in the right direction, as far as players having to pay attention:
-As mentioned with Pierre and the hats, but also when he splits into two and trying to keep them separated can be a bit of a challenge, especially if you're with a team. Add into that the fact that the Red Pierre is pretty glitchy when he disappears and then appears to 1HKO, ensuring that people need to be paying attention.
-I feel that there should be a boss that is only weak against holy (maybe I'm biased but I hate Ariel, dammit)
-I think there should be guild/alliance only bosses..or even an alliance system that has perks like the guild point system does.
-As mentioned with Pierre and the hats, but also when he splits into two and trying to keep them separated can be a bit of a challenge, especially if you're with a team. Add into that the fact that the Red Pierre is pretty glitchy when he disappears and then appears to 1HKO, ensuring that people need to be paying attention.
-I feel that there should be a boss that is only weak against holy (maybe I'm biased but I hate Ariel, dammit)
-I think there should be guild/alliance only bosses..or even an alliance system that has perks like the guild point system does.

