Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What makes a great teamwork boss?
#7
I definitely feel that chaos root abyss bosses are a step in the right direction, as far as players having to pay attention:

-As mentioned with Pierre and the hats, but also when he splits into two and trying to keep them separated can be a bit of a challenge, especially if you're with a team. Add into that the fact that the Red Pierre is pretty glitchy when he disappears and then appears to 1HKO, ensuring that people need to be paying attention.

-I feel that there should be a boss that is only weak against holy (maybe I'm biased but I hate Ariel, dammit)

-I think there should be guild/alliance only bosses..or even an alliance system that has perks like the guild point system does.
Reply


Messages In This Thread
What makes a great teamwork boss? - by xparasite9 - 2014-01-18, 07:57 PM
What makes a great teamwork boss? - by HKSmaster - 2014-01-18, 08:03 PM
What makes a great teamwork boss? - by Grey - 2014-01-18, 08:06 PM
What makes a great teamwork boss? - by Haishiro - 2014-01-18, 09:23 PM
What makes a great teamwork boss? - by icephoenix21 - 2014-01-18, 09:25 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)