2014-01-16, 12:52 AM
Polantaris Wrote:I checked it out the other day. I feel like they screwed up half of the characters I used to play with, but it's also really hard to play smash on my Wii U with a Classic Controller, so half of that might just be me, but at least half of it isn't. Last time I played I got pretty frustrated. People are far too attached to Melee, they should play Melee if they want to play Melee.
I'm not going to, for a second, say that Brawl was perfect in any way, but turning the entire game into Melee just because Brawl wasn't exactly what they wanted is rather stupid. It's like if I made a mod for Monster Hunter 3/3U that reverted everything back to the way it was in F2/FU because I didn't like some of the changes they made with the new engine.
when i joined ship(moderately recently, during 2.6b) I personally didn't think they ruined half of the characters. At least on my half, they made some characters more fun because of the balances. in both melee and brawl, I was absolutely terrible with bowser for instance, PM bowser was a very enjoyable experience. Even some of the character changes are more accurate in the characters depiction then nintendo's default configuration in brawl. One for instance is DK's dash attack, where in melee and vBrawl, its a sidewards kick, compared to PM's roll, which is a throwback to DK's rolling attack from the DKC games.
this is coming from a guy who mained Marth/Doc in melee, who used ROB and Marth in vbrawl, I currently prefer using Mewtwo and Ivysaur, which is a pretty large difference
@above, you know its not mandatory to keep the PM stages right, you can remove the file and get vBrawl stages back, just dont expect the PMBR to design these stages because stage hazards potentially introduce alot of programming problems.

