2014-01-15, 12:51 AM
1/1'ing instead of fixing the damage/defense balance and/or adding interesting boss mechanics that all character classes can fight.
On that note, the distinct lack of a real combat system. There's no depth, it's just "Attack until it dies," usually with a side of, "IF IT TOUCHES YOU YOU DIE AND LOSE 12+ HOURS OF MIND NUMBING WORK!"
The Untradeable system. Absolutely no reason non-class based items should be locked out to everyone except one character on your account of 20+ characters. When the game is as character-based as it has become, where you need to make a million characters, this is simply unacceptable.
Costing $10 to make an untradeable item tradeable ONCE.
The Link Skill system requiring logoffs.
The inability to change characters on demand; having to completely relog with the chance of the game breaking on you while trying.
The entirety of the Free Market System, especially the Free part.
The lack a KS-prevention system of any kind. Lost more than a few items in my days because someone running through the map killed everything and they just HAPPENED, RIGHT THEN, to drop something rare, usually what I was there for.
The lack of end-game content, instead the grind to 200/250 which, honestly, loses its point by 170.
I still do not understand why they continue to stand by that mechanic with every new character.
Worse still when they give you buffs that last like a minute but have no cooldown. Seriously, what the flying fu'ck is the point?
On that note, the distinct lack of a real combat system. There's no depth, it's just "Attack until it dies," usually with a side of, "IF IT TOUCHES YOU YOU DIE AND LOSE 12+ HOURS OF MIND NUMBING WORK!"
The Untradeable system. Absolutely no reason non-class based items should be locked out to everyone except one character on your account of 20+ characters. When the game is as character-based as it has become, where you need to make a million characters, this is simply unacceptable.
Costing $10 to make an untradeable item tradeable ONCE.
The Link Skill system requiring logoffs.
The inability to change characters on demand; having to completely relog with the chance of the game breaking on you while trying.
The entirety of the Free Market System, especially the Free part.
The lack a KS-prevention system of any kind. Lost more than a few items in my days because someone running through the map killed everything and they just HAPPENED, RIGHT THEN, to drop something rare, usually what I was there for.
The lack of end-game content, instead the grind to 200/250 which, honestly, loses its point by 170.
Phoenix Wright Wrote:The sheer number of buffs that players have to recast every couple minutes.
I still do not understand why they continue to stand by that mechanic with every new character.
Worse still when they give you buffs that last like a minute but have no cooldown. Seriously, what the flying fu'ck is the point?

