2014-01-14, 07:12 PM
kayeyearekay Wrote:a 2m~2m player doesnt want to roll dice with an unfunded Leafre store-bought equiped player. If I do the most damage to the boss, I want the biggest portion of loot. Even if I only do 1% dmg more than the next person.
I really would not like Maple to turn into Vindictus in where the community ends up making "Attack restrictions" for groups and you must have XYZ Range and/or must be able to hit ABC damage per line or you can gladly pineapple off.
Quote:A completely random dice roll is unbias, but in every mmo that i've played, the community either complains about the dice roll or mod it with improvements, like adding some sort of weighted system of loot priority. I don't know a single manufacturer-made loot system that game players don't complain about. I offered my suggestion. Either add to it and make it better, or suggest something else. There is no benefit except self-gratification, when your criticism can't be constructive..
There's only so much you can do to make "RNG Loot" better before you get to the point of allowing players pick and choose their rewards for killing bosses. No one likes RNG loot, because it's just that, RNG.

