2014-01-14, 12:02 PM
Tigeon Wrote:Oh i've been meaning to ask this for awhile hadriel. How much total damage does paladin come with without cubing? It seems like it has so much passively that getting any total damage line will seriously be a waste...
BTW thanks all for your replys!
See this post: http://www.southperry.net/showthread.php...ost1220208
In essence, Xenons and Paladins suffer greatly because of the variables used. The values put on the first spoiler show the basic stuff that you have "on the go" (I've not included Hyper Reinforce skills btw). So spamming Blast will give you a going rate of 97%DMG from skills itself, which will immediately decrease the effectiveness of %Boss stuff by half (so if you were expecting 40%Boss to increase your DPS by 40%, it's wrong because your base damage is actually about 200%, not a base of 100%). If you consider Fire or Blizzard Charge, these come with 280%DMG on top of that 97% because of the skill damage enhancements from Void and CO. Lightning Charge comes with an innate 210% from Void only. Now think about your %Boss lines of yours...
TL;DR DO NOT GET %DMG LINES.
Hadriel

