Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How would you go about remaking Ruby/Sapphire/Emerald
#37
xlxlxlxl Wrote:Mega Kanga just got banned to ubers, but while it was OU, it was a pokemon that would beat you at Team Preview if you didn't have specific countermeasures for it. And even then, you usually had to sac something to take it out. Fake Out was pretty trashy. PuP, Return, Sucker Punch, Fire Punch/Crunch/Earthquake beats entire teams.

...That was the point of me asking you to LOOK at him, he was broken, they uber'd him. Why? Because he needed very specific counters. This whole "every pokemon has a counter" is the dumbest sh`it ever. "DUH" is what I want to say, the point is how specific these counters have to be.

xlxlxlxl Wrote:Why would you even say this if you're not sure yourself? OU is based solely on usage with a cutoff (usually top 50 most used). Ubers is OU's ban list, not tier in of itself. UU:BL::OU:Uber, RU:BL2::OU:Uber, etc. Random matches have nothing to do with this conversation, so why would you even mention them?

...I'm not sure if you're glancing over my posts or if you're actually reading them.

1) Usage is a part of it. But then we come back to your silly argument where "good" things are naturally abused and people should just natually have counters to them. This is where stats/combo's take a stand, somethign that typically wins because of lack of counters, then things get banned to keep the metagame balanced. Hence rain/swiftswim being banned

The reason I brought up random battles is because stats do matter in the selection, which is why the have to scale them to make any tier capable of fighting back.

xlxlxlxl Wrote:No, just no. Aldaron's Proposal and the resulting complex ban came because you COULDN'T counter it when used by good players. It'd be fine if it had counters. And no, Ferrothorn, Jellicent or whatever else you might be considering were not counters as they were quite easily overwhelmed by multiple swift swimmers.

....Which kind of supports the argument that the weather ban was necessary and made the metagame worse.

xlxlxlxl Wrote:Don't put words in my mouth. The majority of the things that were banned last gen were inherently broken. LMFAO at you mentioning Game Freak in the discussion as if they cared about 6v6 singles or any of Smogon's tiers. The nerfs to weather and special attacks were to balance doubles, where weather has a much larger impact.

I should just copy and paste your previous responses because you're arguing weather teams to be easily counterable, yet explain to me how their dominance was shown even to gamefreak about how stupid this entire concept was? How inherently creaed a standard in the metagame was to either have one or counter it?

I mean you aren't arguing with me, you're arguing with yourself, it's quite fun watching you contradict yourself. To be quite frank if you can't see that the weather teams were inherantly out of control then you can continue to remain oblivious. But it seems examples of people taking steps to bring it down contradict your point of view.

xlxlxlxl Wrote:That would be obvious if you'd read my post again.

Sorry to say but it's you with the reading problem. You're trying to sound experienced but you're talking from both sides of your mouth, with your food in it.

xlxlxlxl Wrote:You don't see sand stall teams any more largely because perm sand doesn't exist. If sun teams become popular, that'd be awesome; they they'd just be much more limited than they were in the past. Growth Sweepers with Chlorophyll, Solar Power users, and Harvest abusers would just be less viable due to the much shorter timer.

...what are you talking about? You have two people telling you the weather nerf was necessary, that weather teams are still viable, just more about burst than longetivity, and you're arguing what now? You're telling malthe that weather teams did not dominate the metagame, when they in fact did, thus needing a nerf that even game freak recongnized and you have conceded. So what's your stance? Just trying to throw your unnecessary opinion to get some type of conversation?

xlxlxlxl Wrote:Developer intentions are irrelevent. Maybe I don't have half a brain, so tell me how many Goodra are running Hydration in OU and VGC 2014 (Nintendo official doubles)? 10% and 14% respectively you say? Yeah, that's what I thought. And you have the audacity to throw around ad hominems and question my knowledge of the metagame...

Someone who actually knows how to play Wrote:[INDENT]You guys are viewing Goodra in a too narrow-minded manner. This guy is killer when paired with Gastrodon.

252 hp / 252 spa / 4 speed

Sap Sipper

Fire Blast / Focus Blast
Thunderbolt
Ice Beam
Draco Meteor

Yes, Sap Sipper raises attack, but the point is, it's a free switch in on a grass attack. If your Gastrodon is threatened, out comes Goodra. Opponents will immediately suspect a bulky physical and be quite disappointed to receive a dracometeor (or something equally bad) in their face. Goodra fills an important role on a rain team (which will still persist, but in a different manner than before) with its natural SpD bulk and good special attack coverage. Dragoo isn't going to sweep an entire team on switch in, his role is to support grass-vulnerable tanks like Gastrodon, Jellicent, Quagsire, Politoed, or Hippodown. [/INDENT]

obnoxiousname Wrote:But alas, I've steered the thread off topic, so I'll leave with this. If anyone explain to me how XY OU promotes more variety in team composition than BW did, let me know through PM.

Well with an extra type, steel losing most of is defenses and the addition to mega evolutions which have a greater time factor involved, it adds for a lot of combinations.
Reply


Messages In This Thread
How would you go about remaking Ruby/Sapphire/Emerald - by KhainiWest - 2014-01-10, 02:14 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)