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New Status Effects
#6
The ones that require players to attack each other would have to have a special boss designed around them. I wouldn't just give that move to Ark or something like that. Also some of these bosses shouldn't be attempted solo ever.

I don't think I see the room for abuse, if you go around brutalizing all your teammates then the boss is just going to run a train on you anyway. I just wanted to add some friendly fire mechanics.

Petrified is a weaker form of Hilla's cage. It has an HP bar afaik, for petrified you just need everyone to attack the player at once.

Anyways, here's three more:

Erratic:
The player's speed and jump are tripled. This status is afflicted by bosses like Magnus wherein the player has to constantly dodge things.

Ethereal:
Player becomes immune to touch damage but takes increased damage from magic attacks.

Leaded:
The player's attacks become weighted, lowering their attack speed by a stage and increasing the delay on their attacks by 10%
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Messages In This Thread
New Status Effects - by McAwesomesauce - 2014-01-08, 04:28 AM
New Status Effects - by holycow - 2014-01-08, 04:41 AM
New Status Effects - by Untradeable - 2014-01-08, 04:42 AM
New Status Effects - by SaptaZapta - 2014-01-08, 07:08 AM
New Status Effects - by kayeyearekay - 2014-01-08, 02:16 PM
New Status Effects - by McAwesomesauce - 2014-01-09, 06:48 PM
New Status Effects - by iVege - 2014-01-20, 12:20 AM

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