2014-01-08, 07:17 PM
Green4Ever Wrote:AR has an extra 5m damage cap while Righteously Indignant is active, doesn't it? So that means AR's doing an extra 90m (extra hit = 50m + 5m x 8 hits = 90m) damage per attack over Paralyze.
I'm currently relying on Inner Ability to reach higher Critical Rate, so if I were to switch to a Bishop I'd be able to dump the Critical Rate Inner Ability in favor of a +1 Attack Speed Inner Ability, meaning AR would have 2 extra attack speeds over Paralyze. I'm still not sure what to think.
DoT is on 1 second intervals, but has no damage cap. Inferno Aura is also on ~1 second intervals. Meteor Shower's Final Attack is only a 60% Success Rate and is therefore not very reliable. Ignite is fairly weak, although it can stack multiple times.
I guess something else to factor in would be that AR is only a single target skill while under the effects of Righteously Indignant, so I'm not sure how I feel about that. I do enjoy being able to mob with my main attack skill without having to do anything weird.
My %/s charts give the F/P about a 300m/s advantage. It uses the visual range cap of 2m~2m to account for DoT and it assumes Ignite can cap, which probably would never happen. If I take Ignite out, it's still about 20m/s over Bishops using a 2m range DoT. Completely ignoring Ignite and DoT, I think they're about equal at Fastest (2), so Bishops might win if you're at a weapon speed where Paralyze isn't faster than Angel Ray.
Anyways, thanks to this thread, I found that I was getting a precision error when rounding 800ms delays, so I'll update the Magician %/s for that.

