2014-01-08, 12:30 AM
It's unfortunate to see so much complaining in this thread purely around the Sweetwater item drop rate. Though it wasn't mentioned specifically, I feel like more people should've anticipated the drop rate going down at some point--that or Commerci becoming unavailable for a time. Furthermore, anyone who's been just liquidating their SW items for low prices this soon clearly doesn't have much foresight considering Nexon's track record.
Quit crying about how it won't be easy to get your equipment--though you'll find fewer, the prices will begin to rise and they'll become more profitable. I went on over seventy trades before finding a single weapon (though I only use the daily 2x or Big Spider), so the drop rate hasn't been that fantastic to begin with, we just have some folks here who luck out or massively stack drop multipliers. A high drop rate helping deflate better equipment is only good for so long, then it starts doing its own damage.
Not saying I've missed the point, Commerci and Gollux have done a lot for me as well--they've been great options for players to obtain great equipment without needing stockpiles of mesos obtained by whatever means. I think a better move than lowering the drop rate would be to impose a drop limit, something that resets weekly, so that players still have a goal they can schedule. Having an idea of when you'll succeed is much more motivating than crossing fingers and hoping all goes well.
Quit crying about how it won't be easy to get your equipment--though you'll find fewer, the prices will begin to rise and they'll become more profitable. I went on over seventy trades before finding a single weapon (though I only use the daily 2x or Big Spider), so the drop rate hasn't been that fantastic to begin with, we just have some folks here who luck out or massively stack drop multipliers. A high drop rate helping deflate better equipment is only good for so long, then it starts doing its own damage.
Not saying I've missed the point, Commerci and Gollux have done a lot for me as well--they've been great options for players to obtain great equipment without needing stockpiles of mesos obtained by whatever means. I think a better move than lowering the drop rate would be to impose a drop limit, something that resets weekly, so that players still have a goal they can schedule. Having an idea of when you'll succeed is much more motivating than crossing fingers and hoping all goes well.

