MountLag Wrote:I can't get it to spit out the number in your stat window on the 2nd pic.
Which of the following numbers are counted and which are estimates?
ATK%
BASE ATK
The diff is too big to be rounding error.
So either you miscounted atk% or the potion is not +10% atk
edit: either that or you have some kind of +damage (Bucc char card or something like that), but this doesn't seem to be the case based on pic 1.
Okay, mystery solved.
Casually replaced the +0.1 to ATT: FLOOR(ROUND(1.3125*4*((FLOOR((330+652)*(1+2.17),1)+45)+(FLOOR((330+818)*(1+2.13),1)+50)+(FLOOR((421+ 816)*(1+3.19),1)+40))*(FLOOR(931*(1+0.51+0.1),1)/100),0)*(1+0.69),1) = 1597977 Does not match.
for +0.1 to DMG: FLOOR(ROUND(1.3125*4*((FLOOR((330+652)*(1+2.17),1)+45)+(FLOOR((330+818)*(1+2.13),1)+50)+(FLOOR((421+816)*(1+3.19),1)+40))*(FLOOR(931*(1+0.51),1)/100),0)*(1+0.69+0.1),1) = 1587456 Matches.
Turns out 10% WEAPON ATT was actually 10% (TOTAL?) DMG, which explains why my ATT didn't go up. Lol what a waste, these are worse than the Boss Rush potions.
And I made like 50 of them, I feel like an idiot.Also, all of the values are whole numbers that were manually counted; the only estimates taking place are the FLOOR & ROUND functions for calculating range to the exact digit.
Edit: Did some number crunching for average per line on 100% PDR target.
10% ATT (actually DMG) potion -> 79,871,653
30 ATT Hero potion -> 80,172,026
20% Boss potion -> 81,356,256
20% Ignore potion -> 79,699,707
I guess I'm sticking to Boss Rush from now on, seeing how the effect of %DMG should improve once bonus potentials are cubed for %ATT.
Thanks for the help MountLag!

